Reposting, so it doesn't get lost:
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A 486
I can't say I've looked at every possibility, but with a cursory glance at the X stat to Y bonus thread, I don't see anything that would. Your best bet would be using something to use Dexterity on your Strength checks, as bull rush uses opposing Strength checks to determine success. I can't think of anything that would do this off the top of my head, however. There's also a warblade ability that allows you to use your Intelligence modifier on bull rush checks.
Q507
With the spell longshot(+10),ranged weapon mastery(+20),(+120) range weapon, Far Shot (1.5),Distance enhancement (x2),hawkeye ( x2), + crossbow sight (treats enemies a +2 range increment closer past first two)
Would I result with a 675 foot range increment with these things and would it result in 8100 feet at the 12 increment it gives?
I see nothing in the spells or anything in general saying these don't stack.
Q 508
Do you have to take druid as your base class for the walker in the waste adaption (sandstorm p.93)?
(I'm asking because it says "a militant druid")
A 508 Ask your DM.
The Adaptation section is about altering the class to support a different character concept. Because that paragraph merely mentions the idea rather than specifying the differences in terms of rule language, the full changes would have to be worked out with your DM.
Q 509
The Silver Marches Peerless Archer PrC's second level ablity 'Sharp Shooting' makes it so that targets receive "concealment one step worse than they should", which in 3.5 language simply means 10% less concealment. Everything that counts as a target -so literally everything- gets 10% less concealment at all times.
When combined with Improved Precise shot, this appears to let you ignore all concealment for ranged attacks; but how does this ability (be it by itself or combined with Improved Precise Shot) affect your capacity to function under conditions where you would by impeded by total concealment, like being in complete darkness without darkvision, being otherwise blinded, or being in the presence of an invisible opponent?
TL;DR: Does Peerless Archer 2 effectively give you mega-awesome super-vision?
Edit: Starting to feel like I'm posting here way to frequently :smallannoyed:
Q510
I think i can use Alacritous Cogitation to cast metamagic spells which dont exceed 1 full round, am i right?
Q 511
Is vision obscured while you are in lava? Assuming immunity to damage.
A510
Re-read the feat, you can only cast spells that have a cast time of up to 1 round. So, it can take more than a full round action, but no more than 1 round.
A 511 Yes.
Vision is obscured whenever you're immersed in the ground, and that doesn't change if the ground exceeds its melting temperature.
Q 29 or 512
Are melee/ranged touch attacks subsets of melee/ranged attacks? Or more specifically can Wall of Blades be used to parry rays and other abilities that require a melee/ranged touch attack?
Q 513
Can Wall of Blades be used if the initiator only has natural weapons?
A 512 Yes, and yes.
The counter has no special restrictions on the attacks it can block.
A 513 No.
Unlike the open applicability to what attacks it can counter, Wall of Blades has two usage stipulations:If you're not using a blade, you're not following the text of the first part of this counter. (Note that that's not the italicized ("fluff") part of the description.) That specificity is at odds with text from the next paragraph. So you'll definitely need to be holding a melee weapon rather than using a natural attack. Your DM may further restrict use to hand-held bladed melee weapons to follow both stipulations.Quote:
Your weapon mastery transforms your blade into an extension of your arm, allowing you to wield it with the speed and timing needed to make a precise block.
...
When an enemy makes a melee or ranged attack against you, you can initiate this counter to oppose that attack by making an attack roll with any melee weapon you are holding.
Q 514
Can a Trip/Disarm Attack be combined with the Combat Rhythm maneuver from Stormguard Warrior since they both require melee touch attacks?
If so, does the extra attack from Improved Trip count towards the number of touch attacks made (giving an extra 5 damage next round)?
Q 515
Can you add special weapon/armor abilities (especially those with limited uses per day) more than once to an appropriate item? I know custom magic items are in the purview of the DM but is there anything explicit allowing or denying it?
Q 516
Does the doubling of damage on a dive attack granted by the Improved Dragon Wings Feat apply to all charge attacks if the charger has pounce or another ability to make more than one attack on the charge?
A 515
Yes, but it costs 50% more. Of course, if the enhancement in question has a +X price, you follow the usual price given in the DMG.
Quote:
Originally Posted by SRD:Creating Magic Items
A 516
No. From the feat:
One single attack.Quote:
Originally Posted by Improved Dragon Wings
Q517
Does anywhere have rules for hiring mercenaries past 1st level, and if so how much would a level 10 one cost?
Q 509 Reposting so it doesn't get lost and simplifying/condensing for convenience
If a character, through some means or another, has the ability treat all "targets" that have total concealment in regards to him as if they had 10% less concealment (giving them 40% concealment instead of 50%), does it follow that the character can ignore the "Can not see" penalties associated with total concealment?
A 517
Arms and Equipment Guide, p.66, has a fairly extensive list of different types (and levels) of mercenary hirelings, along with their daily wages.
Since this is a 3.0 book, there might be a more up to date listing, but this is the most extensive one I am aware of.
As it is not OGC, I can't post the specifics, unfortunately.
Q 518
Does destroying a lich's phylactery automatically destroy the lich? If not, then does the lich have the chance to make another phylactery before its body is destroyed?
Q 519
When you apply a continuous damage effect to a creature - such as setting it on fire with alchemists fire or tagging it with an acid arrow spell, when does the continuous damage trigger?
Q520
When a mage creates a magic item, another character can pay the XP costs. When a mage casts a spell with an XP requirement (e.g. Wish), can another character pay the XP cost? The spell says "you must pay" but it also refers to you paying when you create or modify a magic item, and it's already RAW that another character can pay XP costs for a magic item.
A 520 No.
There are exceptions stipulated to the usual crafting rules for magic items, allowing cooperative effort. Unless a particular spell has a statement allowing cooperative XP expenditure, the spellcaster pays it all.
Q 521
If a sorcerer chooses undying vigor of the dragonlords (from Dragon Magic) as the companion spell while casting contingency, is he allowed to sacrifice a sorcerer spell slot to increase the healing?
Q 522
If a ranger wields a +1 Hunting weapon (MIC p. 36) in one hand and any other given weapon in the other, does the +4 favoured enemy damage get added to the weapon damage of both weapons he is wielding, or only the damage of the hunting weapon itself?
A 522
the bonus is added to any and all of your weapon damage rolls against your favored enemies. The rules don't even specify that you have to wield the weapon for the bonus to apply. So +1 hunting (spiked) gauntlets would also work while wielding a two-handed weapon.
A 522 Follow up
While I'm sure no sane DM would allow it, would the bonus from several hunting weapons stack with itself?
A 522 Follow-Up
The sanity of a DM is irrelevant. The stacking rules do not allow it as all hunting weapons are considered the same source.