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Thread: [Hourglass of Zihaja] Chapter 6: Feats

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    Default Re: [Hourglass of Zihaja] Chapter 6: Feats

    Templar [General]
    You owe fealty to a deity & serve as a protector of the faith.

    Prerequisites: Base attack +3, Wisdom 13+, Knowledge (religion) 6 or more ranks, incapable of casting 0th-level spells, patron deity.

    Benefit: Your patron deity affords you a +1 divine bonus to attack rolls, AC & saving throws. When you attain 9 ranks in Knowledge (religion), this bonus increases to +2, & you are granted a +1 divine bonus to damage rolls & skill checks as well. When you attain 12 ranks in Knowledge (religion), all of the preceding bonuses increase to +3. This AC bonus applies against touch attacks, & also when flat-footed.

    Special: If you violate the code of conduct required by your god, you lose access to the benefits granted by Templar until you have received an atonement exclusively to restore same. A fighter or a monk may select Templar as one of his bonus feats.
    Last edited by Zeta Kai; 2011-01-25 at 06:15 PM.