Originally Posted by
Jack_Simth
The GM can of course invoke rule 0 to do anything he wants.
The Wizard Cohort was taken for Prestidigitation: a 0-level cantrip: *every* wizard knows it, regardless of specialty (it's Universal), unless they've lost their spellbook. That's the only reason he's there, really.
The Followers don't need any specific class combination. Really, they're just there to be trusted cashiers.
As for the bit on money: Huh? Seriously? We're not making money out of thin air here (like with Wall of Iron), we're just manipulating an economy to change how cash flows in a way that benefits us, essentially arranging to convince everyone to work for us for food, health, and shelter-substitute, which we have a neigh-limitless amount of thanks to the magic trap rules and an initial investment of around 50,000 gp and around 4,000 xp. It'll take decades, if not centuries, to have that sort of an effect on the local economy anyway with that particular route. If money changes value, you just change prices & wages along with it, and it doesn't matter anymore. Meanwhile, the goods people are producing for you have their effective price based on their utility - which is reasonably fixed.