Idea pitching time!

Something that is surprisingly absent from the Nexus is a working Adventurer's guild or organization of some sort. There was one a long time ago but it's gone now. Anyway, I was thinking that it would be fun to have a group that sets up the casual or career adventurer with everything from mild behests to grand sprawling quests.

You know, something to get one's characters out of doors as well as apply violence at a problem until said problem goes away. Maybe even some problem solving! Old crypts and tombs are big on puzzles. Besides, it would be a nifty way to meet new PCs as well.

In any case, I've got a doddering, half senile old man (wearing a dark cloak, mind) who would make a proper Guildmaster/manager.

So, Thoughts?