Badger is up! It took a lot of do-overs and second-guessing, but I think I captured a badger
Now, let the disagreements commence!
(Joking here, it's just funny that the Badger was the point of so much ire in Admiral Squish's thread.)
I really need to decide whether to go all out and design based on the idea that there is no real "magic" in the world, or allow D&D magic into the Redwall world. No magic means a world closer to the books, with almost entirely martial classes, perhaps some marshals or non-spellcasting bards. Closer to the books, but it doesn't really feel like D&D without magic. Could I get some input on which of those options people would like to see?