Well it was just so vague, and small. There was no addition of flat footed rulings, if it overruled the bonus you get from dex by default.
I think we are talking about two different things.Yeah, so when someone hits you if they're within your natural reach, they get hit. It doesn't affect medium sized characters, but it affects large/feat boosted.
I was meaning that when you get hit, the blood AoEs your reach.
Rereading, you probably need some clause, or better wording, unless you meant it that way, to keep a person from selecting say claws at 1-3, then picking up poison or blood at 4 and getting the full benefits at 5 for it.
Best state that the +hp/level stacks, but 4.5 sounds alright.Good idea, I'll move 1/2 level hp to 2nd and +1 hp/level to 4th. +2 per level gives you +3 per level total, combined with +6 con means +6 hp/level, for all levels. Very very tough to kill. This way its +4.5/level, less offensive. Or is a flat HP boost okay? Not sure.