Quote Originally Posted by Zuljita View Post
This is obviously a player dependent issue, but ive known players who would use the fact that they own the ship as a way to push other players around. If its not an issue in your game then great! if it could be, consider contriving a scenario where more than one person owns a portion of the ship. Easy options are that it was inherited from a mutual acquaintance who split it, or that someone else was fronting some of his seed money when he won it in a card game.
How could he push them around? So far it looks like each of the players will have their own ship, if you mean by "my ship I choose where it goes". Admittedly I haven't heard back from one, but still.

Of course none of the others want a lucrehulk... but still each seems to have a way of getting around.

For those who don't know what a lucrehulk is...
Spoiler
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