Yeah. But it doesn't look game breaking.
Yeah, they're generally short and sweet, and I can't imagine talking this to 10th level, unless you take a flaw or two. I mean these abilities although they are nice, I can't see too many people taking it to 10th level without a flaw. It feels like you're missing out on too much, and the fact that you have to start again with each separate ability means that at about 6th level, you're getting basically 1st level abilities again.
With the flaws however, they can dramatically increase the amount of abilities you can take, so it's actually more worthwhile to stick around for longer.
But if the flaws are actually that bad, it makes it again that a ver dip oriented class.
Right. Fair enough, you probably should specify that those bonuses are separate entities.