Wizards & Relics

Unlike wizards on other worlds, the mages of Kamala practice an archaic, ciphered & obscure arcane science that is untutored, imprecise, & highly taboo. The cultural view of wizardry, coupled with the means of practicing it, severely limits the powers a wizard wields early in his career.

Each wizard at some point in life has found an ancient relic; it may have come from the genies, or the spell-warping ghuls, or the warring demons, or the old magic empires, or other, stranger origins. With scraps of old texts to assist in deciphering the structure of the old magic, beginner wizards unravel the processes behind a select few spells. The lack of ability to develop new magics without the old template, coupled with the inability to learn from peers, means that wizards must acquire the vast majority of their repertoire from scrolls old & new.

Wizards begin play knowing five cantrips, two 1st-level spells, one 2nd-level spell & one 3rd-level spell. They gain no additional spells known from their Intelligence bonus. Wizards do not acquire any new spells known upon attaining a new level. This replaces the rule that wizards normally gain two new spells with every level they attain. Wizards also cannot transcribe from other wizards’ spellbooks, nor use the spells located therein, though erase makes it possible to use the books themselves to transcribe new spells, a very valuable & rare resource for wizards.

Some sample wizard relics are below; a wizard choosing such a relic selects three additional cantrips to put in her spellbook.

Table 7-1: Wizard Relics
{table=head]Relic|0th|1st|2nd|3rd
Admajai|arcane mark, light|mage armor, unseen servant|mirror image|arcane sight
Ancient Kingdom|disrupt undead, light|charm person, color spray|hypnotic pattern|hold person
Dao|mending, resistance|cause fear, enlarge person|bear's endurance|explosive runes
Demon|acid splash, daze|protection from law, shocking grasp|hideous laughter|vampiric touch
Djinn|mage hand, message|feather fall, obscuring mist|gust of wind|wind wall
Efreet|dancing lights, flare|burning hands, magic weapon|scorching ray|fireball
Ghul|acid splash, touch of fatigue|hypnotism, ray of enfeeblement|ghoul touch|stinking cloud
Jann|daze, prestidigitation|endure elements, magic missile|invisibility|haste
Marid|ghost sound, ray of frost|chill touch, grease|fog cloud|slow[/table]