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Thread: how to calculate

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    Djinn_in_Tonic's Avatar

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    Default Re: how to calculate

    Quote Originally Posted by ericgrau View Post
    You might also notice from all the overcomplicated physics that even someone with a strength of 30 only does 1d6 of damage. You may as well call it 1d6, 2d6 or 1 nonlethal in extreme cases, and call it a day.
    Meh...this is where I'd boost it up to the 1d8 + Strength and the knocking prone, because it is harder to throw someone into a wall, and PCs should be rewarded for RP rather than penalized because they should have logically swung a sword. Basically, keep the damage approximately equal to their weapon damage (allowing Power Attack for a throw...things like that), and tack on a small bonus (knocking prone, in this case) as a reward for the extra effort required to grab, lift, and throw a struggling enemy.

    Yes, as the poster above me says, it's not the most plausible way of attacking. But, in the end, we're playing a game, and players want to do things they thing are awesome. If that includes flinging people into walls, well...seems to me it's your job as a DM to make it as awesome as they think it should be, within reason. This probably means a bit less realism in return for more player enjoyment...which should always be the highest priority.
    Last edited by Djinn_in_Tonic; 2011-01-27 at 04:27 PM.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.