More grapple talk:
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Quote Originally Posted by periscope69 View Post
Granted you could always have them designate a Primary grappling feature and all other features that the player designates as involved in the grapple (and that possess the capacity to do so) be counted as doing the "aid another" action (might want to ramp the on aid another to +4 to make up for the fact that the OZ will probably be medium sized or smaller starting out, maybe with a cap on how many limbs can participate in grappling a single creature based on it's size relative to the size of the OZ).
Fine-sized tentacles with the hooked tentacle augment can already do that for 3fp each. Also, aberrant blood(Flexible limbs) + improved grapple + deepspawn is a +8 bonus to grappling right there. Some ozodrin might not take deepspawn, so +6. That’s like being 1.5-2 size categories larger.


Whatever we do, it is vital to note in the first page exactly how grappling works when you are an ozodrin. Particularly the snatch ability. Perhaps grappling and the improved grab should be based on the largest feature involved with the grapple? That makes sense and gives a reason to pay the cost for at least one really large feature if you want to turbo grapple everything. Basing it off the smallest doesn’t make any sense. Your giant tentacle gets weaker when the fine sized one helps it? Why? Is it some kind of loner that refuses to work with others? Does it slack off whenever help arrives?


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On another note, the feature description no longer specifies that the limit only applies to class-granted natural attacks. Was this intentional?

On yet another note, the aberrant affinity lost the bit where it specified that the bonus does not apply to enemy aberrations’ spells and class features. That should be re-added. I otherwise think the new layout of the first level is much better than it was previously.