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Thread: [IC] Malachei's Red Hand of Doom

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    Default Re: [IC] Malachei's Red Hand of Doom

    The hobgoblins to the south held their heads in pain, as Mead’s spell hit them. It seemed their minds must be bursting with pain, and both fell to the ground, unconscious.

    ”Your petty magic cannot save you, halfling,” the red-cloaked hobgoblin snarled at Mead. He followed the gnome, but her spell had delayed him sufficiently. The powerful hobgoblin’s armor protected him from Greg’s fierce attacks, but Styga’s bite struck his arm. As his bone broke, the red-cloaked one roared, but did not lose the grip on his weapon.

    Gabriel was on his own, in a deadly archery duel with an equal enemy. He took cover behind a tree, catching his breath. A moment later, he peeked to return the sniper’s fire, but the enemy had disappeared into the woods.

    To the south of the scout, Jin smiled as his sword struck the hobgoblin warrior’s armor. The heavy chain mail blocked his weapon, however. His smile vanished, however, as he heard a feral growl near him. The hell hounds huge jaw snapped at him. A moment later, he heard the sound of armor, and swords striking at him, and the martial adept instinctively raised his sword to parry the blows. The hell hounds bite was deep, and the wound burned from the fell creature's fiery breath. The hobgoblins moved to flank Ricardo again, and both enemies managed to wound the large cleric, despite his heavy armor.


    OOC:
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    Round 07

    Aria

    Blade damage: (1d6+6)[10]

    Gabriel

    The sniper moves deeper into the woods Hide (1d20+14=16)


    Greg

    Greg: Blade damage: (1d6+6)[7] Remember to also record last round’s blade damage (see my last post’s OOC) -- it is not yet included in your status block.

    Styga: Blade damage: (1d6+6)[10]

    Jin

    You successfully locate the enemy, but your strike misses. Unfortunately, you must do so again after the hobgoblin has moved.

    Hell hound attack: (1d20+14)[18] (+2 against blind enemy, vs. AC without Dex), damage (1d8+6)[14] plus (1d6)[4] fire. --> Hit.

    Warrior attack: (1d20+7)[16] (+2), damage (1d8+1)[7] --> Miss.

    Warrior attack: (1d20+7)[14] (+2), damage (1d8+1)[9] --> Miss.


    Mead

    Blade damage: (1d6+6)[10]

    Will (1d20-1=1, 1d20-1=15) → Failures. Both go down (I guess you meant the archers at D-15 and E-16).

    Leader’s Save: Will (1d20+10=14) → Failure.

    Ricardo

    Because Q-17 is occupied, I have positioned you one square to the right.

    Warrior attack: (1d20+7)[26] (flanking), damage (1d8+1)[5] --> Hit, but crit not confirmed.
    Warrior attack: (1d20+7)[25] (flanking), damage (1d8+1)[8] --> Hit.

    Thus, round 08 starts (your turn)



    Map:
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    Last edited by Malachei; 2011-01-29 at 05:54 AM.