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Thread: [3.5 Base Class] The Mind Puppeteer

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    Bugbear in the Playground
     
    SwashbucklerGuy

    Join Date
    Sep 2009

    Default Re: [3.5 Base Class] The Mind Puppeteer

    You have a copy paste error on the Mental Presence ability.

    EDIT: And the capstone is slightly unclear.

    Grand Puppeteer: At 20th level, the Mind Puppeteer learns how to enter a state where they can mass-manipulate the minds of its foes. For a number of rounds equal to the Mind Puppeteer's class level each day, the Mind Puppeteer may control up to his Cha modifier x 1/2 his class level of enemies. This ability grants total control of the creatures manipulated. While controlling these creatures, the Mind Puppeteer can only take one action every other, and cannot move. These rounds need not be spent consecutively, but must be spent in two-round intervals.

    Every other round I presume? Also I would argue that the Mind Puppeteer should only be able to affect a certain HD of opponents, and those that aren't affected by Mind Affecting powers/spells.

    And no save? That sounds dangerous...

    EDIT2: And oh yeah Shadow Illusion spells can only be taken after Shadowy Mind. It shouldn't interact with Seemingly Real because that has to deal with powers, not spells.
    Last edited by JKTrickster; 2011-02-19 at 07:55 PM.