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Thread: [3.5 Base Class]Harrowed [PEACH]

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    Default Re: [3.5 Base Class]Harrowed [PEACH]

    Harrowings
    "I woke up this morning in a strange place, covered in blood, with half-foot claws that I didn't have yesterday. How do you think I feel?"
    Aryllia, a Harrowed, responds to a friendly 'How are you?'

    As a Harrowed's existence progresses, the monster within them begins to warp its prison, body and soul, either out of spite or in a futile attempt to free itself. These changes are almost never voluntary on the Harrowed's part (with the exception of the most twisted or subservient of Harrowed) and often happen seemingly overnight. While these Harrowings can benefit the Harrowed, sometimes greatly, most of them are decidedly uncomfortable with their lack of control over their own bodies, and are understandably conflicted about the benefits they gain thereby. It does not help that many of these changes make the Harrowed more bestial and more savage, furthering the distance the Harrowed maintain from everyday beings.

    Some Harrowings have prerequisites; the Harrowed must meet all of these requirements before he can select that particular Harrowing. Any given Harrowing may only be selected once, unless its description says otherwise.

    Several Harrowings give the Harrowed access to natural attacks; a Harrowed may only have up to three total natural attacks gained through this class, plus an additional one for every five class levels. Damage values listed for natural attacks are for medium Harrowed.

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    Harrowed gain increasing distance from humanity as their beast shapes them.


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    Bestial Senses (Ex)
    Effect: A Harrowed that develops this Harrowing gains keen senses; they gain a +2 racial bonus to Spot and Listen checks, as well as the Scent special quality. Listen and Spot become class skills for the Harrowed.

    The range of the Harrowed's Scent the Occult ability doubles when she develops this Harrowing. The Harrowed can automatically differentiate between "mundane" scents and scents picked up by her Scent the Occult ability.

    Bestial Agility (Ex)
    Prerequisites: One or more other Harrowings, Climb 2 ranks
    Effect: A Harrowed that develops this Harrowing becomes extraordinarily agile, gaining a climb speed equal to half of their base land speed, as well as a +2 racial bonus to Jump and Swim checks. Jump and Swim become class skills for the Harrowed.

    Hell-Born Savagery (Ex)
    Effect: A Harrowed that develops this Harrowing develops two primary claw attacks that deal 1d6 + strength modifier slashing damage. Whenever the Harrowed chooses to channel their Tenebrous Touch through melee attacks, she may choose to channel it through two separate claw attacks instead of a manufactured weapon (essentially allowing her to make two melee Tenebrous Touch attacks).

    Nightmare Mind (Ex)
    Prerequisites: Iron Will
    Effect: A Harrowed that develops this Harrowing enjoys a +2 profane bonus on saving throws against mind-affecting spells or abilities. Additionally, if she is targeted by an unwanted telepathic intrusion or assault, such as a dominate person spell or the ego whip power, the intrusion's originator must succeed at a Will save (DC 10 + ½ Harrowed’s class level + the Harrowed’s charisma modifier) or take 2d6 + the Harrowed's class level points of damage from the psychic shock.

    Shadowed Soul (Ex)
    Prerequisites: Tenebrous Mantle
    Effect: A Harrowed that develops this Harrowing becomes swathed in shade and starlight. Her existing darkvision improves by sixty feet, and she gains the ability to see through even magical darkness without penalty. Furthermore, she gains a +2 profane bonus to attack rolls made against foes in shadowy or darker illumination. The Harrowed gains the ability to use darkness at will as a spell-like ability, cast as a sorcerer of her class level.

    Hell-Born Flight (Ex)
    Prerequisites: Four or more other Harrowings
    Effect: A Harrowed that develops this Harrowing gains a pair of wings (wing design is up to the player) that grant him a sixty foot fly speed at Good maneuverability. Additionally, the Harrowed gains Hover as a bonus feat.

    Hell-Born Butchery (Ex)
    Effect: A Harrowed that develops this Harrowing gains a bite as a secondary natural attack, dealing 1d8 + 1/2 strength modifier damage. Her bites also deal an additional 2d6 points of damage of the same type chosen for her Tenebrous Touch class feature, though it does not trigger the secondary effects.

    Bestial Lunge (Ex)
    Prerequisites: One or more other Harrowings
    Effect: A Harrowed that develops this Harrowing gains an additional ten feet added to his base land speed, as well as an extra five feet of reach. Unlike normal reach, the Harrowed's reach is not immediately apparent until she uses it; she lunges and snaps so quickly as to catch her opponents off guard.

    Unbreakable Soul (Ex)
    Prerequisites: Iron Will
    Effect: A Harrowed that develops this Harrowing is immune to negative levels and energy drain, as well as effects that would damage or alter her soul (with the exception of ressurection effects).

    Lashing Tail (Ex)
    Effect: A Harrowed that develops this Harrowing gains a tail slap as a secondary natural attack; this tail slap deals 2d6 + 1/2 strength modifier bludgeoning damage.

    Unholy Reach (Ex)
    Prerequisites: Base Attack Bonus +6
    Effect: A Harrowed that develops this Harrowing gains two tentacles as secondary natural attacks; these tentacles deal 1d6 + strength modifier damage and have an additional five feet of reach beyond the Harrowed's normal reach (though the Harrowed still threatens beings adjacent to them with the tentacles).

    Verminous Slither (Ex)
    Prerequisites: Four or more other Harrowings
    Effect: A Harrowed who develops this Harrowing gains a ten foot burrow speed. Additionally, the Harrowed gains tremorsense to a range of ten feet. The Harrowed's tunnels are self-sealing.

    Aquatic Adaptation (Ex)
    Effect: A Harrowed that develops this Harrowing gains gills that allow her to breathe water just as easily as she breathes air. Additionally, the Harrowed does not suffer damage or ill effects from water pressure, though she is still subject to damage and/or penalties that may result from all other kinds of pressure, and the Harrowed gains a swim speed equal to her base land speed. Finally, the Harrowed may move and attack normally underwater, including the use of slashing and bludgeoning weapons, as well as thrown weapons and projectiles.

    Unholy Resistance (Ex)
    Effect: A Harrowed that develops this Harrowing gains energy resistance equal to her class level plus her constitution modifier against any one energy type of her choice (if the Harrowed chooses an energy type that she has resistance to through Bestial Resistance, her resistance instead improves by an amount equal to her class level). Harrowed may select this Harrowing more than once.

    Bestial Armor (Ex)
    Effect: A Harrowed that develops this Harrowing gains toughened hide, scales, chitin, or some other form of natural armor, gaining a natural armor bonus equal to her constitution modifier.

    Profane Transcendence (Ex)
    Prerequisites: Four or more other Harrowings
    Effect: A Harrowed that develops this Harrowing changes her type to either aberration or outsider (native) (player's choice). Additionally, she gains damage reduction X/lawful or good, where X is equal to her class level.

    Otherworldly Senses (Ex)
    Prerequisites: Bestial Senses, at least five other Harrowings
    Effect: A Harrowed that develops this Harrowing gains blindsight out to thirty feet. This blindsight ceases to function if all five of the Harrowed's senses are somehow invalidated; it resumes functioning once the Harrowed has at least one functioning sense (taste, touch, sight, smell, or hearing).

    The Harrowed can automatically differentiate between the perceptions she gains from this ability and the perceptions she gains from her Two-World Eyes class feature.

    Rending Gift (Ex)
    Prerequisites: Five or more other Harrowings
    Effect: A Harrowed that develops this Harrowing has especially deadly natural attacks; the damage of all of her natural attacks increases by one die step. Additionally, if the Harrowed strikes an enemy with three or more natural attacks in a single round, they deal an additional amount of damage to that enemy equal to their class level (this extra damage is applied only up to once each round).

    Profane Hunter (Ex)
    Prerequisites: Bestial Senses, Hide 2 ranks, Move Silently 2 ranks
    Effect: A Harrowed that develops this Harrowing gains a +2 racial bonus to Hide, Move Silently, and Survival. Hide, Move Silently, and Survival become class skills for the Harrowed. Finally, the Harrowed may use Hide, Move Silently, and the tracking application of the Survival skill at her full movement speed without penalty.

    Predatory Obfuscation (Ex)
    Prerequisites: Profane Hunter, one other Harrowing
    Effect: A Harrowed that develops this Harrowing can use the Hide skill even while being observed, so long as she has cover or concealment. Furthermore, whenever the Harrowed successfully deals damage to a flat-footed opponent with either a natural weapon, manufactured weapon, or her Tenebrous Touch ability, that opponent suffers an additional 4d6 points of damage from the sheer ferocity of the attack.

    Transcendent Stride (Ex)
    Prerequisites: Two other Harrowings, Balance or Tumble 2 ranks
    Effect: A Harrowing that develops this Harrowing moves with otherworldly grace, gaining a +2 racial bonus to Balance and Tumble checks. Balance and Tumble become class skills for the Harrowed. Furthermore, the Harrowed ignores the penalties to Balance and Tumble inflicted by difficult or dangerous terrain. The Harrowed may move across water and other liquids without sinking in (though she is still subject to the effects of making contact to said liquids; acid and lava still deal her damage when she walks across them, for example).

    Unholy Communion (Su)
    Prerequisites: Nightmare Mind, five or more other Harrowings
    Effect: A Harrowed that develops this Harrowing can tap into the transcendent nature of her beast to communicate telepathically with any creature within 100 feet that has a language.

    Fiendish Sweep
    Prerequisites: Lashing Tail
    Effect: Whenever you make a successful strike with your tail slap, you may make a trip attempt against the struck enemy as a free action. You gain a +2 inherent bonus to the attempt, which does not provoke attacks of opportunity, and your victim cannot attempt to trip you back if you fail.

    Unholy Constriction
    Prerequisites: Unholy Reach, Base Attack Bonus +9
    Effect: Whenever you strike an opponent with one of your tentacle attacks, you may initiate a grapple against that opponent as a free action without provoking attacks of opportunity. Both tentacle attacks are used in this grapple, granting you a +2 competence bonus to grapple rolls made as part of this Harrowing (but preventing you from making further tentacle attacks while you maintain the grapple). If you succeed, you begin to strangle and constrict your foe with your tentacles, providing you with a number of benefits in place of the normal grapple rules:

    - As long as you remain within ten feet of your opponent, they remain immobilized (they cannot move or be moved out of their current space) rather than the normal effects of being grappled. They may still attempt to break free from the grapple once per round on their turn, rolling their Strength check or Escape Artist check against your grapple check as normal.

    - Every round at the beginning of your turn, your victim takes damage as though struck by both of your tentacles. This does not trigger additional attacks or damage such as from the Rending Gift Harrowing or the Rake special ability.

    - Whenever you channel your Tenebrous Touch through a melee attack, your victim takes damage as though struck in by your Tenebrous Touch, though they are not subject to its secondary effects.

    - However, it takes intense focus to maintain such fine control over your opponent while still multitasking; saving throws vs. The Monster Within suffer a -4 circumstance penalty as long as you continue to grapple your victim in this fashion, as well as a -4 circumstance penalty to armor class and reflex saves. The grapple ends immediately if you move or are moved a greater distance from your victim than the total reach of your tentacles.
    Last edited by Lord_Gareth; 2011-07-27 at 09:16 AM.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig