Don't care for the attribute rules - how do they work in multiclass situations?
Skill points per level should (RAW) match up with initial skill points - so either 6+ int bonus per level and 4x that a first, or 4+ int bonus per level and 4x that a first.
The dexterity requirements on the random abilties are so high that MOST of the rolls will be wasted at non-epic levels. This is particularly true one the character has a cuople of the ones with lower equirements - either he rolls a "new ability" he cannot receive (a wasted roll) or he rolls an ability he already posesses (a wasted roll). OR did you mean to allow players to start with a dexterity above 18 (or 20)? In that case the ability score generation is out of line with a beginning character.
Some of the abilities seem extremely powerful (Double base movement at level 0?)

In all this seems like you MIGHT be able to make a prestige class if you chage it around a lot, or you could create a monster with appropriate abilties (assassins make better enemies than PC's particularly blindly fanatical ones). As is I would not want to see this as a PC whether I was DM'ing or playing and it was another PC.