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Thread: [Hourglass of Zihaja] Chapter 7: Magic

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    Default Re: [Hourglass of Zihaja] Chapter 7: Magic

    B Spells

    Baleful Suggestion
    Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]
    Level: Brd 4, Sor/Wiz 5
    Components: V
    Casting Time: 1 standard action
    Range: Close (25’ + 5’/2 levels)
    Target: One living creature
    Duration: 1 day/level or until completed
    Saving Throw: Special; see text
    Spell Resistance: Yes
    As suggestion, except as follows:

    The suggestion may be phrased as a demand. You may make a Diplomacy check as part of the effect; for each step you would improve the subject’s attitude, the save DC increases by 1.

    The subject is entitled to a Will save to contest your suggestion; if you agree to accept the subject’s concerns, then the suggestion is changed & proceeds. If you demand the terms of your original suggestion, the subject is entitled to a second Will save to negate the effect.

    Lastly, when this effect is planted, the subject’s memories cloud as to its origin. The subject is unlikely to recall that you made the suggestion, nor the casting of the spell.

    Bend Fate
    Evocation
    Level: Brd 0, Sor 0
    Components: V, S
    Casting Time: 1 immediate action
    Range: Close (25’ + 5’/2 levels)
    Target: One creature
    Duration: 1 round/level or until discharged
    Saving Throw: None
    Spell Resistance: No
    You grant the target a +3 luck bonus to its next saving throw.

    Bestow Curse, Greater
    Necromancy
    Level: Clr 6, Curse 6, Sor/Wiz 7
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25’ + 5’ per 2 levels)
    Target: One creature
    Duration: Permanent
    Saving Throw: Will negates
    Spell Resistance: Yes
    You place a curse on the subject. Choose one of the following effects:
    • -10 decrease to an ability score (minimum 1).
    • -4 penalty to two separate ability scores (minimum 1).
    • -6 penalty on attack rolls, saves, ability checks, & skill checks.
    • Each turn, the target has a 25% chance to act normally; otherwise, it takes no action.
    • Target’s actions take more time (immediate action is a swift action, swift action is a move action, move action is a standard action, standard action is a full-round action).
    • Target cannot be healed except via regenerate spell.
    • Target has a 25% chance of failing any saving throw.
    • Target has a 25% chance of spoiling any spell attempted.
    • Target has a 25% chance of missing with melee & ranged attacks.
    • Target’s alignment is forcibly changed to an alignment of your choosing, no more than three steps removed from their original alignment.

    You may also invent your own curse, but it should be no more powerful than those described above.
    The curse bestowed by this spell cannot be dispelled, nor can it be removed with a break enchantment or remove curse. A limited wish or greater remove curse spell cast at an equal or higher caster level will remove the curse, as will a miracle or wish spell regardless of caster level.

    Greater bestow curse counters remove curse & greater remove curse.

    Body to Loam
    Transmutation (Polymorph) [Earth]
    Level: Drd 8
    Components: V, S, U
    Casting Time: 1 standard action
    Range: Touch
    Target: One creature
    Duration: Instantaneous
    Saving Throw: Fortitude partial (see text)
    Spell Resistance: Yes

    This powerful spell is used by druids as a final punishment to those who have taken from the land. Striking a creature with your hand, you strip from them that which separates them from base earth, & render their body into fertile soil.

    Even creatures normally immune to Fortitude saving throws, such as constructs, plants & undead, may be affected. Elementals, oozes & outsiders are immune, as are incorporeal creatures. Creatures with immunity to polymorph effects are also immune to this effect, but only if such immunity does not derive from their type.

    A creature so transmuted is effectively destroyed. Their body does not exist to be reconstituted in any fashion. Only true resurrection or equivalent magic can restore such a victim to life.

    Unique Component: If you speak Terran, the creature’s spell resistance against this effect is lowered by 4.

    Bolstering Chant
    Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]
    Level: Brd 3
    Components: V
    Casting Time: 1 standard action
    Range: 40’
    Area: The caster & all allies within a 40’ burst, centered on the caster
    Duration: Concentration, up to 1 round/level
    Saving Throw: Will negates (harmless)
    Spell Resistance: No
    Your chant breaks through enchantments & deception & rallies your allies. For as long as your chant can be heard, you & your allies act as though not exhausted, fatigued, frightened, shaken, sickened or nauseated. Allies who are charmed, confused, fascinated, stunned or under the effect of a phantasm or compulsion get to make a Will save each round at a +2 bonus to break free.

    A deafened creature, or one within a silence effect, gains no benefits from this effect. If at any time you can no longer speak or cannot hear your own speech, the spell ends immediately.

    Breach Sorcery
    Evocation
    Level: Brd 5, Blk 4, Pal 4, Rgr 4
    Components: V, S, M, F/DF
    Casting Time: 1 standard action
    Range: Medium (100’ + 10’/level)
    Target: One creature
    Duration: 1 minute/level
    Saving Throw: None
    Spell Resistance: Yes
    An ethereal starlight pallor swirls around the subject, causing sparks to fly as the fabric of magic around them is torn.

    This spell reduces the subject’s caster level by 1d4+2 for the duration of the spell. It does not stack with itself, but does stack with other effects that reduce caster level.

    If this reduction would bring the subject’s caster level below the minimum level required to access certain spells or abilities, then those are also denied until the spell runs its course.

    Caster level checks made to overcome spell resistance with this effect have a +4 bonus.

    Material Component: White sands of Najmah, ground onyx of Siraaj & 25gp worth of gold dust.

    Arcane Focus: An opal worth at least 250gp.
    Last edited by Zeta Kai; 2011-03-14 at 12:48 PM.