What stat generation method was used in this low level game? It really does make a difference. Buying points on a 25 PB budget is rough on a monk. That one annoying player who manages to roll 4 18s nearly every time you sit down at the table? That really tips the scale back the other way, especially at really low levels.

I just think the funniest thing is this phrase: "Monks are fine. I give them X, Y, Z, a cadilac, free rent, an an AR-15 assault rifle. Monks in my game aren't overshadowed at all."

Cause you know...if you have to fix it, maybe...just maybe...it might be broke?