C Items

Candle of Calm
  • Looks like a tall, thick ivory candle with smoky colors swirling over its surface constantly, except when lit, at which time its colors come to a stop.
  • When burned, it projects the area with soothing emotions (50’ radius), which functions like a calm emotions spell; Will save (DC17) to negate. This effect lasts for 1 hour, as the candle burns. If the candle is snuffed before that time, the effect is canceled & the candle ruined.
  • Wondrous Item (candle).
  • Strong enchantment; CL7th; Craft Wondrous Item, calm emotions; price 1,400gp; weight 1 lb.


Candle of Cleansing
  • Looks like a simple red-wicked candle made of ivory-colored wax striped with paler streaks.
  • When burned, this candle creates an immobile, hemispherical energy field that damages unclean creatures. The field affects oozes, vermin, & any creature that can transmit poison or disease as an extraordinary ability. Any creature that the field affects takes 1d8+6 points of damage per round; a successful Will save (DC16) each round negates this damage. Creatures that can cast poisoning spells, but have no inherent poisoned attack, are not affected by this field. This effect is in a 10’ radius, centered on the candle. The field lasts for 10 minutes, as the candle burns. If the candle is snuffed before that time, the effect is canceled & the candle ruined.
  • Wondrous Item (candle).
  • Moderate evocation; CL6th; Craft Wondrous Item, scour; price 6,500gp; weight ½ lb.


Cat’s Eye Lenses
  • These glass lenses have a tinted vertical slit & are joined by a copper wire set with agate.
  • The wearer of these lenses becomes immune to blindness, as well as the harmful effects of spells with the [Light] descriptor.
  • Wondrous Item (lens).
  • Faint evocation; CL 5th; Craft Wondrous Item, darkness; price 20,000gp; weight 0 lbs.


Chalice of Debt
  • Looks like a simple clay cup, with a thick stem & a wide base. The inside of the cup is stained from old wine.
  • Once per day, when this cup is filled with wine, the contents become enchanted after one minute. A creature drinking this enchanted wine gains 1d8+5 temporary hit points. These temporary hit points last for one hour. Twenty-four hours later, a drinker takes damage equal to the temporary hit points that they gained the day before. The cup can contain enough enchanted wine for up to 6 Medium-sized creatures to gain this effect. No creature can be affected by this chalice more than once per day.
  • Wondrous Item (chalice).
  • Moderate transmutation; CL 5th; Craft Wondrous Item, aid & virtue; price 6,600gp; weight 1 lb.


Cheche of Intrigue
  • This cheche is dyed an indigo that is so deep as to appear almost black.
  • When worn, it confers on the wearer a +6 insight bonus to Intimidate checks. Additionally, the wearer is immune to all opposed Sense Motive checks & to divination spells of 2nd level or lower. The cheche itself is immune to all divination spells of 5th level or lower.
  • Wondrous Item (scarf).
  • Moderate evocation; CL 12th, Craft Wondrous Item, nondetection; price 7,200gp; weight 0 lbs.


Cheche of Magnificence
  • Looks like a long silk scarf, which is a deep purple, with intricate swirling designs stitched in golden thread.
  • When worn, it confers on the wearer a +4 competence bonus to Bluff, Diplomacy, Gather Information, Intimidate, Perform & Sense Motive checks against all creatures within 30’. Any effect that offers a creature cover or concealment relative to you suppresses the effects of this item for that specific creature. This item cannot affect sightless creatures.
  • Wondrous Item (scarf).
  • Moderate illusion; CL 7th, Craft Wondrous Item, majestic one; price 9,600gp; weight 0 lbs.


Cheche of Resilience
  • Looks like a linen scarf the color of a sand dune, with tiny symbols of protection sewn into the edges with dark green thread.
  • The wearer of this scarf gains +6 circumstance bonus on endurance checks (such as Swim, environmental effects etc.) & can ignore the effects of difficult terrain.
  • Wondrous Item (scarf).
  • Moderate transmutation; CL 9th, Craft Wondrous Item, relentless endurance; price 7,200gp; weight 0 lbs.


Circlet of the Iron Lady
  • Looks like an intricately wrought silver crown with diamonds at every joint & curve of its outer surface, interlaced with thorny vines.
  • While worn, the user gains a +2 deflection bonus to her AC. Also, the user gains a +2 sacred bonus against fear effects while wearing this item.
  • This item only works for a female wearer; it has no power for a male user.
  • Wondrous Item (crown).
  • Moderate abjuration; CL8th; Craft Wondrous Item, mage armor & remove fear; price 16,000gp; weight ½ lb.


Compass Ring
  • Looks like a thick steel ring with a triangle motif & an arrowhead glass centerpiece.
  • When the wearer concentrates on this ring for one full round, it will feel a tug in the direction of true north. This effect does nothing in any environment in which “north” does not really exist.
  • Faint divination; CL 12th; Forge Ring, know direction; price 2,100gp.


Crown of the Abyss
  • Looks like a simple silver crown, with three jewels on each side of a large black diamond in the center. The black diamond smokes for a few minutes after each use.
  • Three times per day, the wearer can fill their surroundings (40’ radius) with the effects of a darkness spell & a desecrate spell simultaneously. Each effect can be activated independently, but the crown cannot be used more than three times per day.
  • Wondrous Item (crown).
  • Strong enchantment; CL15th; Craft Wondrous Item, darkness & desecrate; price 17,300gp; weight 1 lb.