O Items

Orb of Conveyance
  • Looks like a polished sphere (1’ in diameter) of clear glass, with sparks of electricity crackling within it.
  • Any spell directed at the orb is redirected in the direction of the caster’s choosing. Only spells that have a distant range can be relayed in this manner; spells with a range of personal or touch cannot be relayed. The relayed spell can travel up to the spell’s normal maximum range from the orb, even if the caster was some distance away from the orb. A relayed spell can be further relayed by another Orb of Conveyance.
  • Wondrous Item (orb).
  • Moderate evocation; CL16th; Craft Wondrous Item, spell turning; price 44,800gp; weight 9 lbs.


Orb of Memory
  • Looks like a polished sphere (1’ in diameter) of frosted glass, with occasional lights twinkling within it.
  • The wielder of this orb can look back into their memories once per day. This effect functions just like a recollection spell, but with the following changes: the trance can be dismissed at-will (although it can only last at most for 30 minutes, & any remaining time is wasted), & the wielder can go anywhere that they had been in the past, regardless of range.
  • Wondrous Item (orb).
  • Strong divination; CL9th; Craft Wondrous Item, recollection; price 7,200gp; weight 9 lbs.


Orb of Tranquility
  • Looks like a polished sphere (1’ in diameter) of black glass, with gray smoky shapes swirling within it.
  • The user of the orb can keep a sand golem from going berserk. As a full-round action, the user can make a Concentration check (DC18) at any time to reset the golem’s berserk chance to 0%. The orb can be used three times per day. Once a sand golem does go berserk, however, no known method can reestablish control or to stop its rampage, short of its destruction.
  • Wondrous Item (orb).
  • Strong enchantment; CL10th; Craft Wondrous Item, calm emotions; price 12,000gp; weight 10 lbs.


Orb of Twilight
  • Looks like a polished sphere (1’ in diameter) of metal-flecked glass, alternately pulsing with light & darkness.
  • The wielder of this orb can make the surrounding area as bright as day or as dark as night, regardless of time or normal illumination. Three times per day, the wielder can fill the entire area (100’ radius) with bright illumination or shadowy illumination (wielder’s choice) for 1 minute.
  • Wondrous Item (orb).
  • Moderate evocation; CL10th; Craft Wondrous Item, false moon, false sun; price 36,000gp; weight 9 lbs.