P Items

Pelta of Repulsion
  • Looks like a crescent-shaped shield made of wicker, with a stylized bull on its surface.
  • This +1 light wooden shield repulses all evil creatures from the area around it when it is wielded by a creature with a good alignment. A creature with an evil alignment must make a Will save (DC = 15 + the wielder’s Charisma modifier) if it is within 30’ of a good-aligned creature that is wielding this shield. Any creature that fails this saving throw must flee from the wielder (as if turned by a cleric), to a distance of 30’. If a creature cannot flee, they cower, giving any attack rolls against them a +2 bonus. It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the shield is in hand & disappears when the shield is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the shield is wielded. This effect is not mind-affecting.
  • Moderate abjuration; CL 8th; Craft Magic Arms & Armor, protection from evil, creator must be good; price 10,153gp; Cost 5,153gp + 400 XP.


Peri’s Gloves
  • These thin leather gloves are embroidered with erratic, fractious spiders.
  • They confer on the wearer a +6 insight bonus to Disable Device & Sleight of Hand checks. Both gloves must be worn by the same creature for them to be effective.
  • Wondrous Item (gloves).
  • Moderate evocation & transmutation; CL 9th, Craft Wondrous Item, mage hand, shatter; price 14,400gp.


Periapt of Purity
  • Looks like a milky-white gem, cut in the shape of an oval, & set in a silver chain.
  • The wielder of this gem can cast cleanse up to three times per day. The effect is always centered on the gem, & lasts for 1d6 rounds.
  • Wondrous Item (gem).
  • Faint abjuration; CL3rd; Craft Wondrous Item, cleanse; price 7,200gp; weight 0 lbs.


Phantasmal Veil
  • This silken veil appears as a translucent dun color, but when swirled around, it reveals deep blues, golds & greens.
  • When worn over the face, it causes the wearer’s eyes to fog with swirling, midnight blue storm clouds. As an immediate action, the wearer may activate a gaze attack against a single target or against all foes in range. Every foe selected is drawn into a misty, starlit echo of the immediate area (multiple foes are entitled to a Will save against DC17 to resist) where they must fight the wearer in their true form. No spells, spell-like abilities or magic items function in this combat, & all involved are aware of this. When either the wearer or his foes have triumphed, all involved return immediately to the real world as though no time had passed. Those slain in the phantom battle become exhausted. Foes with 10 or more HD above the wearer's are unaffected. If the wearer fails in such a battle, the phantasmal veil loses its magical properties for 24 hours.
  • Wondrous Item (veil).
  • Strong divination & enchantment; CL 13th; Craft Wondrous Item, dream & true seeing; price 65,000gp; weight 0 lbs.


Pigments of the Jezebel
  • These pigments are contained in a set of gray ceramic jars, usually found together in an orangewood box. Each of the three pigments take 2 minutes each to apply, & each has a different ability:
  • The rouge powder confers a +2 competence bonus to Diplomacy checks for the next 8 hours. Once during that time, the wearer may employ the powder’s charm person power, although it is not a mind-affecting effect.
  • The black eyeliner confers a +2 competence bonus to Bluff checks for the next 8 hours. Once during that time, the wearer may employ the eyeliner’s glibness power, although it is not a mind-affecting effect.
  • The crimson lip coloring confers a +2 competence bonus to Gather Information checks for the next 8 hours. Once during that time, the wearer may employ the lip coloring’s heroism power by kissing the intended recipient.
  • The copper eye shadow confers a +2 competence bonus to Intimidate checks for the next 8 hours. Once during that time, the wearer may employ the eye shadow’s hypnotism power, although it is not a mind-affecting effect.
  • When worn together, the pigments confer a +4 enhancement bonus to the wearer’s Charisma for the next 8 hours. The pigments’ various powers have a save DC of 16. Each jar of pigment contains 3d4 applications when found.
  • Wondrous Item (makeup).
  • Faint enchantment & transmutation; CL 7th; Craft Wondrous Item, charm person, eagle’s splendor, glibness, heroism, & hypnotism; price 17,600gp; weight 3 lbs.