Ideas for Deep one feats:
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Fish Heritage:
Prerequisite: Deep one, 1st level, no other Mutation feat
Benefit: A deep one with this feat gains +4 with all escape artist checks, and can use Freedom of Movement as an extraordinary ability 1/day. In addition, swim speed is increased to 40 feet, but land speed is decreased to 20 feet

Dolphin Heritage
Prerequisite: Deep one, 1st level, no other Mutation feat
Benefit: A deep one with this feat gains a single sonic attack that does 1d4 sonic damage in a 30ft cone. Also gains +1 to reflex saves and initiative.


Why do gravetouched get a charisma bonus. They are not very attractive and originally were not free willed. Maybe an intelligence bonus instead?

Cogs may be underpowered, maybe if you gave them stability to reflect the fact that they are made of more sturdy and heavy material than most beings.

That's really all I have. I love how in-depth and well thought-out this is. I would love to use this setting if I found an experienced group instead of my current lovely group (god bless their clueless minds).