Mirar was begining to really worry about their insectile friend. He decid to call on his nature for a creature, in the hope of exchanging it's place with Krig immediatly afterward. As the thing appear he order it to take on it's otherwordly shape.

OOC: Use minion ability to summon a pseudonatural scorpion in J5, it immediatly use his alternate form ability. (-1 penalty on attack roll against him)

Spell duration:
Pseudoscorpion: 7 rounds

Stat:
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CG Medium Aberation
Condition: None
HP: 45/56 AC: 17 Touch: 13 Flat: 15 (+2 dex, +4 mage armor, +1 def)
Fort: +4 Ref: +4 Will: +8
Resistance: Fast healing 1, +4 on will save against Mind-Affecting effect and will save DC 13 or 1d4 rounds confusion if though reading
Init: +2
Melee: Dagger +1 (1d4/19-20)
Ranged: Light Crossbow +5 (1d8/19-20)
Ability Score:
Str 10(+0), Dex 14(+2), Con 14(+2), Int 21(+5), Wis 10(+0), Cha 8(-1)
Skill: Spellcraft +18, K(arcana, dungeon, the plane) +15, Concentration +13, K(all other) +6, Listen and Spot -1
Special ability: Constant Detect magic, See invisibility 1/1, Pseudonatural Summon monster (Sp) 2/3, At will Silent Image (myself only), Pearl of power (1st level) 1/1, Spellcasting


Pseudonatural Small Scorpion stat:
(including strong minion feat benefit)
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Medium Outsider
Hit Dice: 1d8+4 (8/8 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 dex, +1 size, +3 natural), touch 13, flat-footed 14
Base Attack/Grapple: +0/-3
Attack: Claw +3 melee (1d3+1)
Full Attack: 2 Claws +3 melee (1d3+1) and sting -2 melee (1d3 plus poison)
Space/Reach: 5ft/5ft
Special Attacks: Constrict 1d3+1, improved grab, Poison, True strike, Alternate form
Special Qualities: Darkvision 60 ft., tremorsense 60 ft, vermin traits, Resistance to acid and electricity 5, Spell resistance 11
Saves: Fort +6, Ref +2, Will +0
Abilities: Str 13, Dex 14, Con 18, Int -, Wis 10, Cha 2
Skills: Climb +5, Hide +8, Spot +4
Feats: Weapon FinesseB
Challenge Rating: 1/2

Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.

Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex): A monstrous scorpion has a poisonous sting. Fort save DC 14 Constitution-based. 1d2 con initial and secondary damage.

Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.

True Strike (Su): Once per day a pseudonatural creature can gain a +20 insight bonus on a single attack roll. In addition the creature suffer no miss chance against a target that has concealement or total concealement when making this attack.

Alternate form (Su): As a standard action, a pseudonatural creature can take a grotesque form. It's abilities remain unchanged. other creatures receive a -1 morale penalty on their attack roll against a pseudonatural creature when in its alternate form.