Quote Originally Posted by Lord Raziere View Post
but you still cannot deny that a roleplaying game is about taking risks, they just are, unlike other games, more personal since you created the people that are taking the risks and not moved pieces about the board or something.
To avoid a semantic miscommunication, and hopefully a full thread derailment, I'll simply state that it depends on your definitions of "roleplaying", "game", "risks", etc. And no, I'm not being pedantic. Game design is a legitimate academic field. It is complex.

See Game Theory
Crane and Sorenson's panel, Game Design Is Mind Control
The Forge
The Forge Provisional Glossary

If you want to start a thread on the topic, feel free to do so, but it's off-topic for this one.