Stop, it's HAMMERTIME
Prerequisite: Must not be able to cast spells; Weapon Proficiency (Greatmaul), Perform (Dance) 6, BAB 3
Benefit: 3+Str modifier times per day, whenever you drop someone with an attack from your Greatmaul, everyone within Close range (i.e. 25'+5'/BAB) must skip their next initiative count. Make a will save, with a DC of 15+Str Mod; if you fail, this feat affects you as well.

Very Good Eyes
Prerequisite: Point Blank Shot, Sneak Attack 2d6
Benefit: Your range for Point Blank Shot becomes Close range (i.e. 25'+5'/ECL). In addition, you may make sneak attacks out to that range as well.