Dream spells could be a nice way to deal with day long buffs and/or healing effects...

Take the following list as my daily brainfart

  • Resourcing dream : target is considered "healed" (ie : as if someone succeded on a heal check on them) in regards to rest and heals twice (or thrice) the normal amount of HP during the night
  • Dream of health : target wakes cured of any conditions/poisons/diseases
  • Dream of blessing : target wakes cured of any curses
  • Appeasing dream : cast on sleeping target, target is immune to fear for the next day
  • Refreshing dream : target is immune to fatigue for the next day
  • Arcane might dream : target arcane caster gains a spell slot (highest level) for the day
  • Divine might dream : target divine caster gains a spell slot (highest level) for the day
  • Enhancing dream : target caster gains +1 to spell DC for the day
  • (Metamagic) dream : target caster may use (metamagic feat) without augmenting the spell level once during the next day
  • Dream of war : target gains +x to hit for the day (x depends on caster level or dream spell level)
  • Dream of carnage : as above but bonus to damage
  • Dream of P**** Envy : target may enlarge self once during the next day


Spell stats and fluff left to your discretion

Hope this helps