View Single Post

Thread: Moon/Lunar spells [3.5/pathfinder]

  1. - Top - End - #4
    Orc in the Playground
     
    The Witch-King's Avatar

    Join Date
    Apr 2007
    Location
    Avatar by TheStoneyOne
    Gender
    Male

    Default Re: Moon/Lunar spells [3.5/pathfinder]

    I made up the Black Portal, Black Moon and Green Moon cards for the Cartomancy project. Some of the spells:

    Call of the Lunar Dragons
    Conjuration (call)
    Base DC: 40
    Level: 8
    Range: Close (25 ft. + 5 ft./2 levels)
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No
    Effect: The spell calls forth from the moon Lunar Dragons: either one of up to 24 HD or up to three of whose total HD are not more than 24. Specific ones may be requested by name. Use stats for Wyverns with the following modifications: immunity to cold damage, burrowing (20'), no need to breathe.

    Once the lunar dragons arrive, the caster must negotiate what task they should do & what they get in return. The following table gives an idea of the cost in money, items, etc.
    Time Required Payment
    up to 1min/lvl 100gp / HD
    up to 1hr/lvl 500gp / HD
    up to 1day/lvl 1,000 / HD
    Difficulty Modifier
    Matches Alignment 50% less
    Non-hazardous 50% less
    Very Dangerous 100% more
    Suicidal no deal
    When the task is complete, the lunar dragons inform the caster of their deeds & then return home.

    Black Moon Missile
    Evocation (Shadow) [Force]
    Base DC: 15
    Level: 1
    Range: Medium (100 ft. + 10 ft./level).
    Target: Up to five creatures, no two of which can be more than 15 ft. apart
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes
    Effect: A missile of dark magical energy darts forth from your fingertip and strikes its target, dealing 1d6+1 points of force damage. Each missile requires a ranged touch attack to hit. Inanimate objects are not damaged by the spell. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for the touch attack.
    Effect Increment: For every 6 DC you add to the difficulty of casting this spell you gain an additional missile up to the maximum of five missiles. Two missiles make this a 3rd level spell; three missiles make it a 5th level spell; four missiles make it a 7th level spell and all five missiles make it a 9th level spell.

    Dark of the Moon
    Abjuration
    Base DC: 35
    Level: 6
    Range: Touch
    Target: One lycanthrope.
    Duration: 1 round/level
    Saving Throw: Fortitude partial
    Spell Resistance: Yes
    Effect: The power of the moon is withdrawn from the touched lycanthrope. It is no longer able to change to either its animal or hybrid forms and if it already changed, it immediately reverts to its humanoid form. The lycanthrope cannot change forms until the duration of the spell has ended. A fortitude save negates this but the lycanthrope still loses its damage reduction even if it makes the save. Lycanthropy is not contagious during the spell's duration. Should the lycanthrope fail the fortitude save, it may make another save in the next round. If it makes this second save, the duration of the spell is cut in half.

    Effect Increment: Increasing the DC of this spell by 6 increases the duration by 1 round and the effective spell level by one.

    EDIT: Methinks we haven't had a spell contest in a while and that this would make a good theme...
    Last edited by The Witch-King; 2011-07-10 at 04:20 PM.