Here's my contribution. She's very specific, but was very important to my party.

Clarisse

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Female Human; Swordsage 2, Sorcerer (Battle) 4; CR 6
Medium Humanoid (Human)
HD 6d8+12; 36 HP
Initiative +3; Speed 30 ft.

AC 23 (+2 Dex, +3 cha, +4 chain shirt, +4 shield spell); Flatfooted 10; Touch 11

Melee Attack +10 (1d10+6, 19-20/x2 katana)
Power Attack +7 (1d10+12, 19-20/x2 katana)

Alignment NG; Saving Throws: Fort +4 Ref +11 Will +8
Str 18 Dex 14 Con 15 Int 11 Wis 10 Cha 16

Languages: Common.

Feats: Improved Unnarmed Strike, Power attack, Knowledge Devotion, Ascetic Mage

Skills (pathfinder style. Consider all skill rank pre-req as 3 less, minimum 1): Concentration 11 (6 ranks), Spellcraft 9 (6 ranks), Knowledge Arcana 4 (1 rank), Knowledge Religion 1 (1 rank), Knowledge History 4 (1 rank), knowledge local 4 (1 rank), knowledge Nature 4 (1 rank), Knowledge dungeon 1 (1 rank), Tumble 12 (6 ranks), Diplomacy 8 (2 ranks)

Equipment: Masterwork bastard sword, Steadfast boots, brute gauntlet, vest of resistance+1, chronocharm of the horizon walker, healing belt.

Sorcerer spells know:
0- (5) Detect magic, mending, prestidigitation, mage hand, light
1- (5+1) Shield, critical Strike
2- (2+1) Blur

Manuevers Know (* means readied). IL 4
1- Saphire Nightmare Blade*, moment of perfect mind, mighty throw*, counter charge, leading the attack, Burning Blade*
2- Emerald Razor*

Stances Know
Step of the Wind, Island of Blades


Bio: Clarisse (click for image) is student of an exotic order of warrior monks, trying to understand her gifts and strange dreams. Clarisse is unkowingly a member of the jade phoenix mages, and while she doesn't know it, her entire training is to let her legacy bloom. While this doesn't happen, she searches the world for a place for herself, never quite fitting in. Now she's a bar wench in a famous tavern in a metropolis, and can fight, beat and put outside anyone who tries to be smart.