Quote Originally Posted by Cipherthe3vil View Post
Sorcerers are supposed to be naturally magic. They don't sit around and study or prepare spells.

So why can't they naturally have a gift for metamagic? Their's is a magic that should be more Free-form, and in tune to they're will.

They can apply metamagic as normal, the way they do now. with no spell level adjustments.

But they gain free metamagics as they level up which apply to all spells, with no penalty.

1- Eschew Materials
They get Eschew Materials first, representing they're innate potential and the magic coming form within. Not some obscure set of conditions that have been met.

5- Silent Spell
10- Still Spell
The Sorcerer commands magic naturally, As they grow in power this connection only gets stronger with use. by level ten they need nothing but they're thoughts to cast magic.

15- Sculpt Spell
They're control over magic is not at all limited to the copy-paste antics of a Wizard. They're magic is free, and what a to a wizard is always some bead of fire becomes a cone, cylinder, line. What ever the Sorcerer desires for the situation.

20- Quicken Spell
Now the Sorcerer gets deadly. They get Quicken spell, with no adjustments or anything and spontaneously it proves worthy of a Class Cap. Always casting a spell swift per turn.
Sorcerers already have a sorc-only Quicken Spell, it's called arcane spellsurge, and I believe it's in Complete Mage. It allows a sorcerer to cast standard action spells as swift actions and full-round spells as standard actions for 1 rd/CL. And because applying Metamagic increases the casting time to a full-round, you can lob a normal orb of force as a swift action, and a maximized empowered repeating twin orb of force as a standard action.