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    Default Re: GITP Community Monster Class Competition I: Blowin' in the Wind/Fog/Acid Rain/Etc

    The Winter Wolf
    (from the monster manual, page 256)

    Class
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    Hit Die: D10
    {table=head]Level|Base Attack Bonus|Fort|Ref|will|Special|Natural Armor|Speed
    1st|+1|+2|+2|+0|Winter Wolf traits, Skill Boosts(+2)|+1|30ft.
    2nd|+2|+3|+3|+0|Howl of the Tundra(1d6, 1/encounter), +2 Wis, Ambush(1d6)|+1|30ft.
    3rd|+3|+3|+3|+1|+2 Dex, +2 Con, Skill Boosts(+4)|+2|40ft.
    4th|+4|+4|+4|+1|Howl of the Tundra(2d6, 2/encounter), Arctic Bite, Ambush(+1 AC/1d6)|+2|40ft.
    5th|+5|+4|+4|+1|+2 Con, Skill Bonuses(+6)|+3|40ft.
    6th|+6/+1|+5|+5|+2|+2 Str, Howl of the Tundra(3d6, at will), Bite(1d8), Ambush(+1 AC/2d6)|+3|50ft.[/table]
    Skills; Hide(dex), Jump(str), Listen(wis), Move silently(dex), Spot (wis), Survival(wis)
    Skill points per level; 2+int(x4 at 1st level)

    Abilities;
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    Proficiencies; a winter wolf is not proficient with any weapons other then it’s natural weapons, however, a winter wolf is proficient with light barding.

    Winter Wolf traits; at first level you gain a +2 racial bonus to strength, and a -2 racial penalty to intelligence, medium size and the magical beast type, in addition you also gain a bite attack dealing 1d6 damage, this increases to 1d8 damage at level 6, you also gain the cold subtype and the scent ability., at 2nd, 3rd, 5th, and 6th level you gain the additional racial bonuses to your ability scores as listed. you are also treated a medium size quadruped with regards to your carrying capacity.

    Skill bonuses; at first level a winter wolf starts to show traits of s skilled hunter, gaining a +2 racial bonus to hide, move silently, and survival checks, this increases to +4 at level 3, and to +6 at level 5

    Ambush/Skirmish; at second level you have become skilled at ambushing your prey, dealing an extra 1d6 points of precision damage on all attacks you make during any round in which you move at least 10ft., this damage increases to 2d6 at level 6, at 4th level a winter wolf also gains a +1 competence bonus to AC during any round in which you move at least 10ft.

    Howl of the Tundra; at 2nd level your ties to the tundra have strengthened, and you can breathe a 15ft. long cone of frost as a full round action, dealing 1d6 cold damage, this ability is usable one per encounter, at level 4 this damage increases to 2d6, and can be used 2/encounter, at level 6 it increases again to 3d6 cold damage, and can be used once every 1d4 rounds. The save DC for reflex saving throws against this ability is 10 + 1/2 your HD + your con modifier.

    Arctic Bite; the intense cold of your breath is now present even when you’re not using howl of the tundra, your bite deals 1d6 cold damage on all attacks.
    Last edited by Togath; 2011-08-23 at 06:00 PM. Reason: fixed error in table
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