Now all we need is a Thunderdome.Originally Posted by Mad MaksMaken'srelli "Mad Maks"(LE)
Build
SpoilerShow
Stats: 18Str/12Dex/14Con/8Int/8Wis/14Cha
Final class levels: 1Fallen Paladin/10Blackguard/3Ocular Adept/6Divine Crusader of The Great Mother
{table=head]Level|Class|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features
1st|Fallen Paladin(1)|+1|+2|+0|+0|Concentration 4, Hide 2, Know(Religion) 2|Power Attack, Cleave|(Smite Good +1/day)
2nd|Paladin>Blackguard(1)|+2|+4|+0|+0|Concentration 5, Hide2.5, Know(Religion) 2| |Aura of Evil, Detect Good, Poison Use
3rd|Paladin>Blackguard(2)|+3|+5|+0|+0|Concentration 6, Hide3, Know(Religion) 2|Improved Sunder|Dark Blessing, Smite good 1/day
4th|Paladin>Blackguard(3)|+4|+5|+1|+1|Concentration 7, Hide3.5, Know(Religion) 2| |Command Undead, aura of despair, Con +1
5th|Paladin>Blackguard(4)|+5|+6|+1|+1|Concentration 8, Hide 4, Know(Religion) 2| |Sneak Attack +1d6
6th|Paladin>Blackguard(5)|+6|+6|+1|+1|Concentration 8, Hide 4.5, Know(Religion) 2, Move Silent 0.5|Weapon Focus(Greataxe)|Fiendish Servant, Smite good 2/day
7th|Paladin>Blackguard(6)|+7|+7|+2|+2|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 1| |
8th|Paladin>Blackguard(7)|+8|+7|+2|+2|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 2| |Sneak Attack +2d6, Wis+1
9th|Paladin>Blackguard(8)|+9|+8|+2|+2|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 3|Endurance|
10th|Paladin>Blackguard(9)|+10|+8|+3|+3|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 3| |
11th|Paladin>Blackguard(10)|+11|+9|+3|+3|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 4| |Sneak attack +3d6, Smite good 3/day
12th|Ocular Adept(1)|+11|+11|+3|+5|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 4, Spot 2|Combat Brute|Ocular Implant, Charm person ray, Wis+1
13th|Ocular Adept(2)|+12|+12|+3|+6|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 4, Spot 4| |Sleep Ray
14th|Ocular Adept(3)|+13|+12|+4|+6|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 4, Spot 6| |Inflict Moderate wounds ray
15th|Divine Crusader(1)|+13|+14|+4|+8|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 4, Ride 2, Spot 6|Tomb-tainted soul|Aura of Evil, Spells
16th|Divine Crusader(2)|+14|+15|+4|+9|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 4, Ride 4, Spot 6| | STR+1
17th|Divine Crusader(3)|+15|+15|+5|+9|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 4, Ride 6, Spot 6| | Resistance to Electricity 5
18th|Divine Crusader(4)|+16|+16|+5|+10|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 4, Ride 8, Spot 6|Mounted Combat|
19th|Divine Crusader(5)|+16|+16|+5|+9|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 4, Ride 10, Spot 6|Weapon Specialization(Greataxe)|
20th|Divine Crusader(6)|+17|+17|+6|+10|Concentration 8, Hide 5, Know(Religion) 2, Move Silent 4, Ride 12, Spot 6| |Resistance to Acid 5, STR+1[/table]
Spellcasting:
SpoilerShow
Paladin: Spells per day, with proper wisdom adjustment, before fall
{table=head]Level|1st|2nd|3rd|4th
4th|0|-|-|-
5th|0|-|-|-
6th|1|-|-|-
7th|1|-|-|-
8th|1|0|-|-
9th|1|0|-|-
10th|1|1|-|-
11th|1|1|0|-[/table]
SpoilerShow
Blackguard:Again, with proper wisdom adjustment
{table=head]Level|1st|2nd|3rd|4th
11th+|2|2|2|1[/table]
SpoilerShow
Ocular Adept
{table=head]Level|0th|1st
12th|1+1|-
13th|2+1|-
14th+|2+1|1+1
[/table]
SpoilerShow
Divine Crusader of The Great Mother, Strength Domain casting
{table=head]Level|1st|2nd|3rd|4th|5th|6th
15th|0|-|-|-|-|-
16th|1|0|-|-|-|-
17th|2|1|0|-|-|-
18th|2|2|1|0|-|-
19th|3|2|2|1|0|-
20th|3|3|2|2|1|0[/table]
Build Notes
SpoilerShow
To adapt this build for a desirable build, either scrap the Divine Crusader side, or the Ocular Adapt side, however the fluff of a Divine crusader denotes that the character has been working for that specific deity for some time, so a straight adaptation directly from a 11th fallen paladin straight to Divine Crusader is more than iffy, unless you have some sort of nonstandard deity that is both good and evil (such if Heironious and Hextor were siamese twins and you have to revere both of them to revere one.)
It should be noted that falling while in a party is rather a mean move, unless the party is predominantly evil or Jerkful Neutral to begin with, so if you're starting prior to ECL 11 and not in an evil tolerant campaign, forget about this entirely.
It should be noted that there are paladin like PrCs that do require stealth, so taking crossclass hide and move silent for a paladin is not alltogether unheard of, however move silent and mounted combat do not synergize, so feel free to move those skill points somewhere much better.
This build is also sadly close to being a good shock charger build, but lacks the feats and skills to do so, but some adjustments always make things better, this is just one way that I could have seen the build work out.
Level 1-11
SpoilerShow
This build is highly mutable in the order in which you take the feats. You're more running off of power attack, a high strength score, and those feats than you are the paladin abilities, but the same could be said of almost all non-ToB melee builds. The smites do help out though, a lot.
Level 12-14
SpoilerShow
All of a sudden, you have sneak attacks, a 4th level spell, and a ray of charm to compliment the sneak attacks. Sad to say that these levels are when this build shines the most. This is not to any fault of the Divine Crusader, or to say it's boosted because of Ocular Adept. This is purely from having access to this many Blackguard spells this early in the game.
Level 15-20
SpoilerShow
Finally into the Divine crusader, the build starts to slow down mainly due to starting a third separate casting advancement, but starts to pick back up after a few levels, but doesn't become great again until 20th level, when you can get a use of Righteous Might, and if you can get your Wis high enough, then TWO uses of it a day.
Important gear
SpoilerShow
Early on you'll want a Periapt of Wisdom, but otherwise stick to Macy's everywarrior wear line. Scrolls are also quite good, "because you can" is always a good answer to why you have them, and having three or four variations of cleric casting means you'll almost always have a divine spell on one of your lists.
References
SpoilerShow
PHB:Paladin, Feats:(Power Attack, Cleave, Improved Sunder, Weapon Focus, Endurance, Mounted Combat)
DMG: Blackguard
CDiv: Divine Crusader
CWar: Feat: Combat Brute
Libris Mortis: Feat: Tomb-tainted soul
Forgotten Realms Faiths and Pantheons/Lords of Madness: Ocular Adept PrC and The Great Mother deity info