Quote Originally Posted by Anyr View Post
IMHO, it wasn't so much lack of interest as lack of direction which killed FMAiTP. It started well enough, having garnered a decent amount of players using the popular 'Start while everyone's eager and work out the details as we go along' philosophy. Unfortunately nobody ever really got around to the second part, resulting in an RP that was high on players but low on plot. There were no real villains to fight, no major factions to join beyond the Amestrian military and no common goals for people to work towards. As such, most characters were forced to be rogues and loners who spent their time inside their own personal subplots.

It's a shame, but that's the way things go sometimes. And who knows? Maybe one day there'll be enough interested players around to stage a revival.
I'd be interested in a revival.