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Thread: The Sin of Pride - Deathwatch

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    Default Re: The Sin of Pride - Deathwatch

    With a sound like a thousand thunders 40 million tonnes of steel and ceramite come together and the sound of thousands of defence lasers and flak turrets firing at point blank range drowns out most other noise. The long boarding cable shoots forward on it retro-thrusters, the trio of green lights glowing on the walls of it indicating the hard lock on the enemy vessel. A hissing sound as the las-burners fired and thick acrid smoke rolled back down the tube. A faint boom announced the frag charges firing off to clear the immediate vicinity of the corridor and the massive airlock opened clearing the way for the Kill Team...

    Inside the Goliath there was carnage, about a dozen bodies lay nearby torn to shreds by the frag charges or burned beyond recognition by the las cutters capable of cutting through a ships hull. Smoke and debris litter the mesh steel floor as the corridor stretch out some 20m left and right conforming to the slight curve of the ship's hull before arriving at large circular doorways. Pipes and conduits and glowing cogitator banks at intervals down the corridor. You estimate that you're probably somewhere near the prow in the mid-decks so likely above the launch bays and below the main sensor arrays.
    A sudden clattering sound, loud to your enhanced ears announces the arrival of fast response teams. From the prow and sternward ends of the corridors each a group of 5 men, heavy carapace armour covering bodies and faces, large hellguns clutched in fists and efficient well trained movement as the circular doors spin retracting into the wall and the men take cover in the doorframes hellgun magazines glowing on overcharge


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    Well done, you're about to board the ship.

    You're tunnel if 3m wide and interescts a corridor on the Goliath. THe corridor is strewn with rubble and debris. 20m away to the left and right doors have just opened and there are a team of 5 security troops in each doorway.

    They're initiatve is (1d10+4)[7]
    Kol (1d10+5)[14]
    Makradon (1d10+4)[6]
    Conall (1d10+4)[8]
    Namaan (1d10+3)[8]
    Ivar (1d10+5)[13]

    --> To simplify things Makradon go on 8 as well. So its Marines then Bad Guys. And yes i'm aware that 10 guys won't be much of a challenge, I just wanted you to feel happy and kick some ass before the going got tougher

    If you want to activate squad mode or switch on kit or psychic powers before you begin the boarding feel free

    Last edited by DrK; 2011-09-13 at 03:57 AM.