Quote Originally Posted by channingman View Post
It isn't a good idea to create a class that breaks *every* rule: allowing double haste, double keen, stupid-high jump attacks (which actually shows you know nothing about flying creatures, based on how you described what happens when they start to fall), stupid-high bonuses to damage, stupid-high bonuses to attack, and a rage-like ability that simply compounds the class's broken-ness.
What do you mean? A creature with a natural fly speed that is reduced to 0 starts to fall. They take falling damage and land prone in a square. What's wrong with that?