Quote Originally Posted by holywhippet View Post
That pretty much sums up most of the monk special abilities - niche. Most of them are pretty good, but they are very situational and can often be copied using a spell or item. For example, their poison and disease immunity (except to supernatural diseases IIRC) seems great on paper, but how often does the average PC actually encounter poison or disease? Unless the DM decides to run the players through a gauntlet of snakes, spiders and scorpions you generally won't get much use out of poision immunity.
Oh really? Poison immunity works against alcohol. How often does the average PC go into a tavern?