The screen was rather hard to make out, apparently being one of those models that needed to be viewed at just the right angle. From the looks of it, though, the game was some sort of first person shooter. Moroe quickly put some distance between herself and Souji, but she didn't seem annoyed by his question. In fact, for the first time she actually looked eager to talk.

"It doesn't have a name; It's what you might call a custom job. Looks simple at first, but has a huge amount of depth. The weirdest thing about it is that it's completely unfair; Sometimes you're up against enemies that don't stand a chance against you, and sometimes there's almost no way to win.

Take this level, for instance: There's a brawl going on between one superhuman guy and an assorted mob. The objective is to intervene and stop the fight without any deaths or major injuries on either side. Unfortunately, your only way of interacting with the level is through a high-powered sniper rifle. That's the sort of game this is.
"

Despite Moroe's pessimistic talk, she never stopped manipulating the game's controls for even an instant. Even now she slid one of the directional sticks smoothly across with one hand, while rapidly tapping a dark red button with the other.
----------------------------------------

Meanwhile in the park, a new flurry of bullet sped across the battlefield. The various clouds and areas of darkness made it impossible to target anyone, but that was fine. Instead, the shots were aimed at pipes, lampposts and anything else that would produce a good sound when hit. The aim of this was simple: Make those inside the cloud believe that the sniper was now firing blindly, and in doing so start a panic.