Originally Posted by
Niek
Mechanically, the default economy assumed by the D&D system, wherein adventurers routinely carry around the net worth of entire towns on their person, thoroughly breaks my suspension of disbelief as a worldbuilder. It also feeds the players' sense of entitlement towards magical gear. The high power level of the magic system is also a problem, especially the availability of resurrection magic, since the ways in which death and the afterlife function in my setting are one of the two most important things about it (the other being divine politics). Also, in this setting all spellcasting is divine in nature either directly (clerical magic, shamanism) or indirectly (scholarly magic learned by solving riddles left by the god of knowledge). This makes it an external power source, something which, while useful, I do not want players to have as their sole source of ability. Within D&D however, if I take away the cleric or the wizard's magic they have little to no ability to achieve much anymore, since the system encourages hyper-specialization to such a degree.