Quote Originally Posted by The Giant View Post
There seems to be some confusion over why Roy is taunting Thog, as well as some people who think Roy should have just jumped out of the way, so maybe I should break this down:

Thog is dungeoncrashing Roy, an alternate class feature for fighters from Dungeonscape (remember that Thog has two levels of fighter). This allows him to bull rush Roy into a solid object, doing 4d6 points of damage plus twice his Strength bonus (which is very high for a raging half-orc barbarian) to both Roy and the object. This is the same technique Thog used earlier on him in the arena.

Roy is using his Intimidate skill to taunt Thog into dungeoncrashing him into three specific load-bearing columns, one after another. The rules are that there is no dungeoncrash damage unless the user successfully bull rushes the target. If Roy dodges out of the way, there is no damage to the column and therefore, no way for the roof to collapse. Roy does not have the ability to damage the columns by himself without a weapon, so he is using Thog's special ability against him. Roy is thus willing to take a beating in order to stop Thog, because he does not have the means to stop him otherwise.

If you think that Roy was just getting his ass kicked until he got lucky and the roof fell, you are fundamentally misunderstanding what happened. Maybe that's my fault, but I was loathe to put in a clumsy speech balloon like, "If I can just get him to bull rush me into those three columns..."
Ahh, so that's how the whole dungeon crashing works? I'm sorry, I thought he was trying to lure a faster character capable of destroying the pillars into destorying the pillar for him, while unable to effectively move out of the way.

Quote Originally Posted by faustin View Post
You know, Iīm beggining to think Mr. Burlew doesnīt give a damn about rules, using them as little more than "guidelines" than actual rules (thanks Captain Barbosa) in order to telll us a funny story. Of course itīs only my opinion.
Seeing all the stuff he put in the gaming articles and all the comics with Miko in them. It's almost like he does follow the rules, but only as a guide, not as something he should be forced to consider for every little thing he ever does. Kinda like how a DM is able to bend certain rules or ban abilities that unbalance the game, they're still following the rules, but they are not the be all and end all of the game. Like they are in videogames.