Ah, I was afraid it wouldn't sound like much fun.
The wolves can't recruit the Captain. He's automatically an Immune. Everyone knows who the captain is, it's open knowledge, yes.
Hmm... It made sense at the time, I know it. And, with a night kill and conversion to every lynch, the zombie hoards grow at the same rate their lost. More, if they can recruit someone who found an item, but less if the survivors actually make use of their gifts.
OK, so not very good. I see. Any... balance suggestions? I really wanted a horror/survival theme, with much less guess-work.
So, the way I saw it, was the survivors start with good numbers. The zombies start converting/killing, the survivors kill back. Survivor defenses are pretty useless to begin with, and are negated by the random chance.
A few nights in, the zombie numbers are pretty much the same. survivor numbers dwindling, but defenses+items much more worthwhile, as there are less targets.
A couple more nights, the zombies have either found the BGs, or the survivors have enough items + defenses to negate the zombie offensive, and root them out.
So... any rules I should change/add/remove? I'd be adverse to adding/removing, but changing, I'm all right with. Perhaps giving a list of objects, too, would help factor balance?
Or is this too far off-center to qualify as a WW any more?