Thanks for your input.
My thought process on the incarnum defense was the logical progression of the original ability, which admittedly was weak. I wanted to beef it up a little.
Immunity to compulsion is just a steal from the Paladin, and so was the other ability. I was keeping the Lawful Good SoulBorn similarly parrallel to the Paladin class but with out too much cloning.
Constant Freedom of movement, I don't think its too powerful, especially at the level they get it. easily suppressed. And it fits the chaotic, non-restrictive theme very well. And giving it to your companions is just cool.
Chaotic Evil gets Deathward as it makes them immune to negative energy, for which being evil Incaarnum users they are probably use evil incarnum and negative energy a lot, and along with the original natural progression of the base ability I thought it fit very nicely. Plus its a cool ability too.
Maybe I should add fluff to explain some of the abilities, to prevent future guffawing....lol(but no seriously)
Anyway, I appreciate your input.
Thanks!
UPDATES:
Updated Soulmeld list for SoulBorn and Incarnate, lemme know what you think.
Also added Soul Binder, a Incarnum infused Binder PRC.
Still to do:
Feats
PRC's
More Totemist Soulmelds.
Add/update Necrocarnum