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    Barbarian in the Playground
    Join Date
    Feb 2009
    Location
    Washington, DC
    Gender
    Male

    smile Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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    HQ:
    Lord Commissar: 70pt

    TROOP:
    Airborne Veteran squad 1: 135pt
    vox caster, 3 meltaguns, grenadiers

    Airborne Veteran squad 2: 135pt
    vox caster, 3 meltaguns, grenadiers

    Airborne Veteran squad 3: 135pt
    vox caster, 3 meltaguns, grenadiers

    Fast attack:
    Valkyrie assault carrier: 155pt
    (caries a veteran squad)
    lascannons, multiple rocket pods, heavy bolters

    vendetta gunship 1: 140pt
    heavy bolters

    vendetta gunship 2: 140pt
    heavy bolters

    Heavy support:
    Lemun Russ squadron 1: 390pt
    2 demolishers
    All: meltaguns

    Lemun Russ squadron 2: 350pt
    2 battletanks
    All: lascannon, heavy stubber

    hydra flack tank battery: 225pt
    3 hydra flack tanks

    total: 1875pt (correct me if i'm wrong)


    the commissar will ride with one of the veteran squads, i didn't give him anything because i'm taking him out of necessity, i need an HQ, and as Cheesegear pointed out, my old command squad wasn't doing much of anything. so here he is, simple and unequipped.

    would this list benefit from a pair of techpriests? my vehicle squads probably wouldn't get too much mileage out of them, seeing as how a vehicle in a squad is destroyed on an "immobilized" result. they aren't independant characters, so i can't run them in the valkyries with my squads, but i could still use them to repair "weapon destroyed" results on my Russes and Hydras...

    my next step up for this list is adding another battle tank, another destroyer, and another Valkyrie with troops inside it, however i would like to play-test at around 1800pt (which is where this list currently is), to see if i like what i've got.
    Last edited by gabado; 2011-10-26 at 09:05 PM.
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