Got rid of Craft (Clockwork). I kept watchmaker as it is an integral part of the fluff.
Done.(Also, perhaps you should unbold the parts after the : marks.)
Added the will save, replaced Craft (Clockwork)You could replace the Profession ranks with a base Will save requirement instead (+4, for example).
AddedKnowledge (history) seems like it should be in the class skills... could also be used for requirements. 4 ranks maybe?
Changed to Spot OR Perception. Added scaling bonus.Check the Time's adding ranks in Spot and Listen together seems awkward... and some people use Perception instead. I find it hard to imagine how you'd "listen" for it, though seeing it I'd believe. Perhaps instead give a scaling bonus to such checks to percieve disturbances in Time?
Thanks.The Diplomacy bonus from Know Thy Future is flavourful, I like that.
Changed to light and martial weapons.The swordcane is kind of awkward and seems rather just thrown in there, to be honest. Plus it only really synergizes with regaining your Str and Dex.
Changed "Sword Cane fighting" to be useable on a much more varied scale, as well as giving a bonus to shaken creatures.That all being said, while very flavourful, it is really, really weak. At level 15 you are just a little good at fighting with what's basically a short sword and you can make creatures shaken (it isn't stated that it is a Mind-Affecting effect btw, but I think all fear effects are, right?).
Also, clarified that it is a mind effecting ability.