yea I mean, I could try to make a FATE-hack, but…I'd still have to put in the charms and such, and motes, and willpower, and sorcery….the mechanics are very interlocked with the setting, which is a very different direction than most games because most games have mechanics that are segregated from the fluff, y'know the old "gameplay and story segregation" thing. Exalted doesn't really have that. Its why people still play the original system even though there is like what? two to five different system fixes for it? more?
point is, unlike most games, to change the mechanics is to sorta mess with the fluff is tightly locked in with and vice-versa.

I mean just try to figure out how to express the power differences between a solar, a dragon-blooded and a mortal, without resorting to Exalted's system. try making charms without Exalted's system. there ain't many that come close