Quote Originally Posted by jiriku View Post
Fluff issues: In D&D, willpower is associated with Wisdom, not Charisma. If you want this to be a Charisma-centric class, 'twould be better to say "Charisma-- in other words, raw force of personality -- is the most important ability for a Ringslinger"
Hmm. Good point, although I feel like this is a case where mechanics and fluff diverge in a lot of cases. I don't know-- Wisdom REALLY doesn't seem right for the class, apart from the willpower aspect, but that is sort of requisite for the source material.

Power Ring:
  • The save DC to identify the ring as special is much too low. I'd suggest a DC of 10 + 1/2 class level + Cha modifier.
  • The Strength check DC to catch the ring is a bit excessive. I'd suggest 2x RPL rather than 5x RPL, as even most gods, demon lords, and epic abominations would have no chance of making a DC 75 Strength check.
  • Is the Charisma damage dealt by the ring on a per-round basis, or only when the ring is first equipped?
  • There seems to be an assumption that the ring is indestructible, but I don't see that written anywhere.
  • I believe a typo thwarted your find-and-replace when you changed the class name from ringbearer to ringslinger, because you refer to the class as "ringbeaer" once in the description here.
  • Good call.
  • You might be right about that, although I think 2xRPL is a little low-- after all, it should be hard to deprive a character of his power source. Perhaps 3xRPL?
  • Per minute. I should specify that-- good catch.
  • I swear I put that in there, but I must have deleted it when I was editing and forgot to put it back in.
  • Herp derp. Thanks.


Power Blast:
  • The ability to deal impressive blast damage at ranges well beyond what many creatures can engage at is quite potent. I'd suggest a Short range is better for overall balance at low levels, with Shape Blast and Enlarge Blast granting access to a Medium range and Long range, respectively. You might even make the longer range exclusive with the AoE choices, so the ringslinger has to choose between affecting a single distant target or moving closer in order to blast multiple targets.
  • As a spell-like ability, power blast needs an effective spell level, which will determine how it interacts with globe of invulnerability and such. This is also true for all the other spell-like abilities granted by the class. I'd suggest you also assign school and subschool descriptors to the SLA's, where appropriate (for example, many of these powers seem like abjuration, evocation or conjuration effects). This will allow them to interact with the wide variety of effects that enhance, impede, copy, or block spells of a specific school or subschool.
...Yeah, you're absolutely right about the range, although, to be fair, it's not easy to spot a single creature from five hundred feet away. Good proposed fix.
Again, don't know how I forgot that. I think I might actually make a side-bar type deal to specify the save DCs and such.

Overchannel: I'd suggest the overchannel cap be reduced to less than 2x RPL. Increasing RPL is a lot like increasing caster level or manifester level, and providing such a simple mechanic for gaining large RPL bonuses makes it easy for the ringslinger to function as a character of much higher level. This is especially a concern because it's pretty easy to heal ability damage, and the ringslinger's UMD skill and high Charisma score give him easy access to spells that do it.
True. Probably should drop the limit to Charisma modifier.

Solid Constructs: As a spell-like ability, solid constructs' save DC should be 10 + effective spell level + Charisma modifier.
Moot point, as I think I would rule that all his SLAs have an effective spell level of 1/2RPL. But thanks for the catch.

Construct Creatures: I'd suggest the level of the construct creatures should be half the ringslinger's RPL. As written, a 10th-level ringslinger can conjure and concentrate on multiple 9th-level astral constructs - a feat that would normally require a 17th-level psion.
A 10th level Ringslinger would have to deal himself 8 Wisdom damage with Overchannel Ring to summon a second astral construct, and would take a -4 penalty to RPL to maintain both of them. But... yeah. Didn't realize how fast astral constructs scaled.

Thanks very much for the feedback-- a lot of important little fixes that balance things a lot. Super-helpful