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    Illurien of the Myriad Glimpses (Monster Manual five.)



    Description:
    A dancing array of droplets swirls before you. In the midst of this storm stands a slender but extremely tall female clad in gray robes. She has no facial features other than her vivid blue eyes. With a Graceful Motion, she beckons to you.

    Adventures:
    Illurien will likely only adventure for one reason; Because there is knowledge to be gained, and she wants it. This can mean many things. She could be trying to drain an Archmage of his intelligence to gain his knowledge, she may be looking for lost tomes of ancient lore, or she may simply be looking for items to help in her search.

    Alignment: Illurien is unlikely to care what it takes to obtain the knowledge she desires, who she has to drain to get it, or what she has to go through to get her way. For this reason, Illurien is probably Neutral Evil.

    Religion: There are rumors that Illurien was created by Vecna. If this is the case, she probably worships Him. Otherwise, she probably worships nothing.

    Ecology/Background:
    A strange creature composed of countless tears and raindrops, Illurien of the Myriad Glimpses is a collector of Information and a keeper of secrets. She believes it is her right to take whatever knowledge she desires from what beings she desires it from. She is largely untrustworthy, and any who seek to gain knowledge from her must appease her in some way, often with a gift of knowledge she does not yet know, or some way to gain said knowledge. Appeasing her is extraordinarly hard for there is little Illurien does not know.

    Other Classes:
    Illurien will work with just about anyone who she thinks can lead her to greater knowledge. If they can't, they either aren't worth her time, or are fodder for her knowledge draining abilities.

    Favored Class:
    Factotum

    Class
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    HD:d8
    {TABLE=head]Level | BAB | Fort | Ref | Will | Feature
    1| +0| +0| +0| +2| Body of Knowledge, Tempest Lash, Home Library,+1 Intelligence
    2| +1| +0| +0| +3| Improved body of Knowledge, Detect Magic, Read Magic,
    3| +2| +1| +1| +3| Fast Healing, Storm of Visions, Knowing Blade, +1 Intelligence
    4| +3| +1| +1| +4| Infinite Knowledge, Identify, Detect Thoughts, Locate Object, +1 Charisma
    5| +3| +1| +1| +4| Knowledge absorption, Spell Resistance, +1 Intelligence
    6| +4| +2| +2| +5| Mindsight, Conundrum, Tongues, Arcane Sight
    7| +5| +2| +2| +5| Greater Body of Knowledge, Flight, +1 Intelligence
    8| +6| +2| +2| +6| Pointed Knowledge, Scrying, Locate Creature, +1 Charisma
    9| +6| +3| +3| +6| Knowledge Devotion, Damage Reduction, Aptitude Larceny, +1 Intelligence
    10| +7| +3| +3| +7|Large size, Contact Other Plane, Telepathic Bond
    11| +8| +3| +3| +7| Blindsight, Perfect Body of Knowledge, +1 Intelligence
    12| +9| +4| +4| +8| Titanium Mind, Analyze Dweomer, Legend lore, +1 Charisma
    13| +9| +4| +4| +8| Cloud of Foresight, Body of Tears, +1 Intelligence,
    14| +10| +4| +4| +9| Freedom of Movement, Plane Shift, Vision
    15| +11| +5| +5| +9| Perfected Aptitude Larceny, Authenaum Nefarious, Induced Amnesia +1 Intelligence, +1 Charisma

    [/TABLE]
    6+Int modifier Skills per level. Class skills:
    Appraise, Bluff, Decipher Script, Diplomacy, Gather Information, Intimidate, Knowledge (All skills, taken individually), Listen, Search, Sense Motive, Spellcraft, Spot, Survival, Use Magic Device.

    Proficiencies: Illurien isn't proficient with any weapons or armor except for Tempest Lash.

    Body of Knowledge (Ex):
    Illurien loses all other racial traits and gains Darkvision 60 feet, a base move speed of 30 feet, and she gains the tempest lash ability. She is incapable of speaking but has telepathy out to 40 feet, and the range increases by an extra 10 feet per HD.

    Illurien is treated as an outsider in all respects (For the purposes of spells, qualifying for templates or prestige classes, ETC.) but does not gain any of the traditional racial traits other than those explicitly mentioned.

    She also has a Natural Armor bonus equal to her Constitution modifier.

    Lastly, she has electricity resistance equal to her HD

    Tempest lash (Ex):
    Illurien can use tempest lash as a standard action. The damage is equal to 1d6+ her strength modifier and she gets iterative attacks with the ability based on her BAB. This ability is treated as a natural weapon and scales with size.

    Home Library:
    This library is located in the Outlands but can be reached by plane shift. the library can be expanded with extra rooms to help Illurien in her search for knowledge and she gains an extra room at 4 HD, and every 4 HD after that. In addition, the library grants a +1 bonus to all knowledge checks made within it per 2 HD. Illurien can reach her library through her own plane shift SLA.

    Choosable rooms

    Spoiler
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    Divination room:
    This room contains the normal material for a scrying spell and extra materials to make sure divination spells succeed. The room grants a +1 bonus to checks related to divination spells for each 4 HD Illurien has. In addition, at 10th level, Illurien can make a caster level check against the caster level of an effect that would prevent her divination used in this room from working. Her caster level is equal to her hit dice for this purpose.

    Item creation room:
    This room grants 1 item creation feat. At 10th level, Illurien doesn't need to know the spells required for an item, as long as she meets the required caster level. Her caster level is equal to her hit dice.
    Additionally, if she is able to craft magic weapons, she can enchant her tempest lash.
    Special:
    This option can be taken multiple times, granting another item creation feat each time.

    Rest/Sustenance room:
    This room acts almost as a ring of sustenance for anyone within. The room expands to fit the size of her allies as needed, and any who take a short rest (Five minutes or so) in the room are treated as having had enough food and water to sustain them throughout the day. Party members need sleep or trance for only 2 hours while within the room to get the benefits of a full night's sleep.

    Healing Room:
    All Healing spells used in this room have their effects treated as if the empower metamagic were used on them.

    Special This room can be taken up to 4 times. If taken a second time, all healing spells are maximized. If taken a third time, all healing spells are treated as empower and maximized. If Chosen a fourth time, the effects of the spells are maximized and then doubled.

    Expanded Library:
    Illurien's bonus on Knowledge checks within her library becomes equal to her Total Hit dice.


    Ability Boost (Ex):
    At 1st level, and every subsequent odd level, Illurien gains a +1 bonus to intelligence for a total of +8 at level 15. At 4th, 8th, 12th and 15th level, her Charisma increases by +1 for a total of a +4 bonus to her Charisma score at 15th level.

    Improved Body of Knowledge:
    At second level Illurien gains a bonus on saves against poison, paralysis, and disease equal to her HD. In addition, she simply needs to trance instead of sleep.

    SLAs (Su):
    At 2nd level, Illurien can use Detect Magic and Read Magic as SLAs at-will.

    At 4th level, Illurien can use Identify, detect thoughts and locate Object as SLAs 1/day per 2 HD

    At 6th level, Illurien can use Arcane Sight and Tongues as SLAs 1/day per 3 HD. Once/if “Pointed Knowledge” is gained, Tongues is replaced with Clairaudience/Clairvoyance which is usable at the same frequency.

    At 8th level, Illurien can use Scrying and Locate Creature as SLAs 1/day per 4 HD

    At 16 HD, Scrying becomes Scrying Greater.

    At 10th level, Illurien can use Contact other Plane and Telepathic Bond as SLAs 1/day per 5 HD

    At 12th level, Illurien can use Analyze Dweomer and Legend Lore as SLAs 1/day per 6 HD

    At 14th level, Illurien can use Plane Shift and Greater Arcane Sight as SLAs 1/day per 7 HD

    Infinite Knowledge (Ex): At 4th level, Illurien can now use all that knowledge she's gained to good use. A number of times per day equal to her intelligence modifier (minimum of 1), she may expend a move action to make a knowledge check against whatever she may be facing: local for monstrous humanoids, arcane for magical beasts and dragons, Architecture/Engineering for constructs, dungeoneering for aberrations & oozes, the planes for outsiders & elementals, nature for animals & fey, nobility & royalty for humanoids, and geography for giants. The DC of this knowledge check is 15. If she succeeds, all allies within 30 feet gain a +1 bonus to AC against the creature's attacks (or creatures, if there are multiple creatures of the same race). This bonus increases by an additional 1 for every 10 points Illurien succeeds by.
    Starting at 7 HD, Illurien may instead grant a +1 bonus to saves against the creature's abilities, plus an additional 1 for every 10 points Illurien succeeds by.
    Starting at 10 HD, Illurien may instead grant +1d6 damage to attacks against the creature, plus an additional 1d6 for every 10 points Illurien succeeds by.
    Starting at 13 HD, Illurien may instead grant a +1 bonus to Attack against the creature, plus an additional 1 for every 10 points she succeeds by.
    Starting at 16 HD, Illurien may instead grant a +1 bonus to DCs of any ability used against the creature, plus an additional 1 for every 10 points she succeeds by.

    Storm of visions (Su):The watery droplets that surround Illurien are the collected fragments of the knowledge she has accumulated. At 4th level, at the end of Each of Illurien's turns each enemy within 30 feet of her is dazzled for one round.

    At 9 HD, all enemies within 40 feet of Illurien at the end of each of her turns are both Dazzled and Sickened.

    At 14 HD, Each enemy within 50 feet of Illurien at the end of each of her turns becomes Dazzled, Sickened, and Entangled, and the effects of Storm of Vision bypasses any sort of immunity to the effects.

    At 19 HD, each enemy within 60 feet of Illurien at the end of each of her turns becomes dazzled, sickened, entangled, and is knocked prone.

    Knowledge absorption (Su):
    At 5th level, each hit with her Tempest Lash deals 1 intelligence damage, and grants Illurien 5 temporary hit points per point of intelligence drained.

    At 10 HD, the amount of intelligence damage increases to 2 per hit.

    At 15 HD, the amount of intelligence damage increases to 3 per hit.

    At 20 HD, the amount of intelligence damage increases to 4 per hit.

    Spell Resistance (Ex):
    At fifth level, Illurien gains Spell Resistance equal to her HD+11

    Knowing Blade (Su): At fifth level, Illurien gains another special ability. Using her Knowing Blade precludes her from using her tempest lash in the same round. As a Standard action, Illurien may make a touch attack against one monster. If successful, the attack deals damage equal to three times Her HD. This increases again every 5 HD afterwards becoming Four times her HD at 10 HD, Five times her HD at 15, ETC.

    This is damage cannot be reduced in any way.

    Mindsight (Su):
    At 6th level, Illurien can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of her telepathy. This works much like blindsense - she knows what square each thinking being is in, but does not see the being, and the being still has total concealment unless Illurien can see it by some other means.
    Illurien also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. Illurien need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight

    Conundrum (Su):
    At 6th level, as a standard action, Illurien can choose a number of enemies equal to Half her HD within a range of 5 feet per HD. These enemies must make a will save (DC 10+1/2 HD+Charisma modifier) or have their combat abilities severely hampered. If affected, the number of iterative attacks an enemy can make in a full round action is reduced by 1. If this would reduce an enemy's number of attacks to zero, they can't attack at all. Additionally, if the enemy is capable of casting spells, that spell takes one action greater to cast than it normally would. Swift actions take move actions, move actions take standard actions, and Standard actions take full round actions. A spell cannot take longer than a full round action when affected in this way.

    At 16 HD, enemies get two less attacks on iterative attacks, and spells take two actions greater than they normally would.

    Greater body of knowledge(Ex): At 7th level, Illurien only needs to trance for 4 hours, is immune to poison and disease and gains a bonus on saves against the fatigue and exhausted conditions equal to her HD. In addition, she can take 10 on knowledge checks even in a threatening situation.

    Flight (Su):
    At 7th level, Illurien can fly at a speed of 10 feet per HD with average Maneuverability.

    At 15 HD, her maneuverability improves to Good.

    At 20 HD, her Maneuverability improves to Perfect.

    Pointed Knowledge (Ex):
    At 8th Level, Illurien knows all languages. All of them.

    Knowledge devotion (Ex):
    At 9th level Illurien gains the benefits of Infinite knowledge as well.

    Damage Reduction (Ex):
    At level 9, Illurien Gains DR/Good equal to half her HD.

    Aptitude Larceny (Su): At 9th level, Illurien's tempest Lash improves still further. Every time she hits an enemy with her Tempest Lash, she can choose one skill that enemy has ranks in. For the next hour, she is treated as having half her HD in skill ranks (Or additional) ranks, for that skill.

    At level 15, she can instead choose a class feature with the following restrictions.
    1. She can't choose any feature that requires something she lacks. As an example, she cannot gain a breath weapon as she does not have a mouth, and she cannot gain rake as she does not have claws.
    2. She cannot gain any spellcasting, manifesting, binding, Shadow Magic, invocations, True naming, Maneuvers or incarnum abilities.
    3. She cannot choose improved versions of features before choosing the first versions of those features. She cannot gain improved evasion without first choosing (Or having) evasion.

    These benefits also last for one hour.

    Growth (Ex):
    At level 10, Illurien may grow a size category (ordinarily to Large size). Her AC, bonus to hit, base damage, grapple and skills Change accordingly, but she doesn't get any ability score bonus or penalties.

    Blindsight (Su): At level 11, Illurien gains the Blindsight ability. The range of this ability is half her telepathy range.

    Perfected body of knowledge (Ex):
    At 11th level, Illurien no longer needs to trance, is immune to effects that would make her fall asleep, and is immune to the fatigued and exhausted conditions.

    Titanium Mind (Ex):
    At 12th level, Illurien becomes immune to any penalty to her mental faculties. Her mental ability scores cannot be drained, damaged, or receive penalties from any source.

    Cloud of Foresight (Su): At 13th level, Illurien adds her Intelligence modifier as a deflection bonus to her AC.

    Body of Tears (Ex): Despite being made of liquid, Illurien doesn't conduct electricity. At 13th level, Illurien becomes immune to Electricity damage.

    Freedom of Movement (Su):
    At 14th level, Illurien benefits from a constant Freedom of Movement effect.

    Authenaum Nefarious:
    At 15th level, Illurien's library has become the legendary Authenaum Nefarious. those within the library and their equipment become immune to all forms of divination, as if they did not exist. This place cannot be entered by anyone Illurien does not allow within, and all attempts to teleport into the location automatically fail unless she says otherwise.

    In addition, any time Illurien would die, she rejuvenates within her library two days later. This does not work when she dies from abilities that have an explicitly defined way the being in question has to be brought back (I.E. Miracle, Wish, limited wish, ETC.).

    Induced Amnesia (Su): At 15th level, Illurien can make enemies forget what they once knew. As a standard action she may choose one enemy within 10 feet per HD. That enemy must make a will save (DC 10+1/2 HD+Charisma modifier). If the enemy fails, whatever action they took on their last turn, be it casting a spell, making a full attack, total defense, charging, ETC. Cannot be repeated on their next turn, or she can make it so that whatever action they take on their next turn cannot be repeated.



    comments:
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    It doesn't say where her flight originates, and she doesn't have wings, so I assumed it was levitation.

    The “Know about the creature's age, date of birth, important events in their lives, ETC.” thing was definitely a DM only tool, so I left that out of pointed Knowledge.

    I changed around cloud of foresight because I'm trying to reduce the amount of rolling required for this class. Same thing for Storm of visions.

    Knowledge devotion and Mindsight are both feats that are going to be taken ASAP, and they made sense with her, so I just gave her both of the abilities as class features. Blindsight is just a supplement to her mindsight ability.

    I gave her several abilities to make her more interesting in combat, which were created with the help of Hyudra.. Thanks again.

    Induced Amnesia could probably be better.
    I'm not sure if the benefits from Aptitude Larceny last long enough.

    I figure knowing Blade scales well enough that it will be usable in situations her Tempest lash isn't.

    She could use more chooseable rooms


    Changelog
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    Favored Class changed from Archivist to Factotum

    Clarified what she keeps about the outsider type.

    Changed the growth to "May"

    Standardized Knowledge skill.
    Last edited by Mystic Muse; 2012-09-20 at 10:50 PM.