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Thread: [Pathfinder] Fighter House Rules

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    Bugbear in the Playground
     
    Daemon

    Join Date
    Dec 2010

    Default Re: [Pathfinder] Fighter House Rules

    While I like the system you've set up here, some of the abilities seem a little lacking. Notably, there is no way to move and full attack, and little in the way of utility options. Something that grants passive bonuses to perception, intimidate, and other fightery skills might be nice. Being able to ignore DR or Hardness is always good, as would be some ability that allows them to deal Con/Dex/Str damage.

    Otherwise, I really like this. It feels intuitive, and gives some solid abilities, as well as a real reason to go Fighter 20.
    Last edited by Curious; 2011-12-17 at 02:48 AM.
    Prestige Bard, updated for Pathfinder.

    Revamped Spell Resistance system, for use with Spell Points/Psionics.