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    Dwarf in the Playground
     
    OldWizardGuy

    Join Date
    Jun 2008

    Default Re: [3.5] Help with an Alternate Magic System [WIP]

    This is a basic list I compiled of terms that have to be made into components, regardless if they are verbal, somatic or material (or overlap in a few, as many will).

    Remember, many of these will probably be rolled into others, this is just a beginning. The dots show a step down, meaning that as of right now they belong to the word above them.

    The word "base" in parenthesis indicates that particular option will probably be root for that component tree. Any other information in parenthesis is basic information meant as guidelines to what that component is.

    I also added some words in the element table. As of this writing, there are four words, each one a prerequisite to the words after, and have a level requisite as well.

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    Casting Time
    • Full Round (base)
      Standard action (Base)
      Move action (costs 2 slots)
      Swift action (costs 3 slots)
      Immediate action (costs 1-3, some specific effects eg. Feather fall, drop its cost)


    Range
    • Personal/ Touch (base)
      Short
      Medium
      Long
      Unlimited


    Aim
    • Ray/Touch Attack (Base)
      Multiple Targets
      • 1 Target/5 levels
      • 1 Target/4 levels
      • 1 Target/3 levels
      • 1 target/2 levels
      • 1 target/level
      Cone
      Cylinder
      Line
      Sphere
      • Burst
      • Emanation
      • Spread


    Duration
    • Instantaneous
      Concentration (base)
      Rounds per level
      Minutes per level
      10 minutes per level
      Hour per level
      Day per level
      Year per level
      Permanent


    Saving Throw
    • Half/Partial (base)
      Negates
      Disbelief
      None


    Spell resistance
    • Yes (base)
      No


    Elements
    • Fire = Ign
      • Light (Can duplicate a light effect one step lower)
      Ice = Frig
      Lightning = Ful
      • Light (Can duplicate a light effect one step lower)
      Acid = Aci
      Sonic = Son
      Force = Vis
      Light = luc
      Positive = Bon
      • Disrupt
      • Light (Can duplicate a light effect one step lower)
      • Cure
      • Rebuke Undead
      Negative = Mal
      • Inflict
      • Bolster Undead
      • Command Undead
      • Negative level
      Law = Jus
      Chaos = Irr
      Good
      Evil
      Earth
      Air
      Water
      Life
      Death
      • Drain


    Target
    • Ability
      Action (full round, standard, etc)
      creature type
      Armor
      Attack
      Movement Speed
      Saves
      Levels
      Roll (a specific die roll)
      Characteristics (class or creature features)
      Skills
      Size
      Senses
      • Miss chance
      Terrain
      Enemy
      Initiative
      Spell Resistance


    Type
    • Circumstance
      Competence
      Deflection
      Dodge
      Enhancement
      Inherent
      Insight
      Luck
      Morale
      Natural
      Profane
      Racial
      Resistance
      Sacred
      Shield


    Effects
    • Enhance
      • Buff (abilities, skills, attacks, etc)
      Decrease
      • Debuff
      • Supress
      Damage
      Detect
      • Scry
      Move
      Create
      • Repair
      • Illusion (Shadow)
      • Ward
      Call
      • Resurrection
      • Summon
      • Teleport
      Communicate
      Change
      • Inscribe
      • Transmute
      Dimension
      • Ethereal
      Undo
      • Dispel
      • Counter
      • Remove
      • Disintegrate
      Bind


    Status Effects
    • Befuddle (Illusion effect: Figment, glamer, Pattern, phantasm)
      Blind
      Compulsion
      Charm
      Checked
      Comatose
      Confusion
      Cower
      Daze
      Dazzle
      Deafened
      Disabled
      Dying
      Entangled
      Ethereal
      Exhausted
      Fascinated
      Fatigued
      Fear
      • Shaken
      • Frightened
      • Panicked
      Helpless
      Incorporeal
      Invisible (not just visual, a spell of silence would include an invisible component)
      Nauseated
      Panicked
      Paralyzed
      Petrified
      Pinned
      Prone
      Sickened
      Stable
      Staggered
      Stunned
      Turned
      Unconscious

    Last edited by motionmatrix; 2011-12-20 at 02:28 PM. Reason: Cleaned up the formatting.