1. - Top - End - #96
    Bugbear in the Playground
    Join Date
    Aug 2008

    Default Re: Clandestine Operations playtest - "the Rooks"

    (This experimental initiative system may be confusing but bear with me.)

    Lydia crashes through a window and draws her weapons.

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    Breaking through a window would be a Fighting check rather than a Mobility check when the window is not open, but I'll let it slide this time.


    Seamus splashes the wine onto Ecker's face, who loses one action and takes a -2 penalty on any checks that rely on vision (Archery, Awareness, etc.) until the end of his next round.

    "Get him!"

    Ecker starts loading his crossbow. (Initiative = Archery (1d20+2)[9])

    Heimler pursues Seamus. (Initiative = Mobility (1d20+2)[5])

    Von Richter also follows Seamus. (Initiative = Mobility (1d20+0)[1])

    Seira and Rickel should also roll initiative. The skill you'll use for initiative depends on your first action you're going to take in the round.

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    I'm beginning to realize that the experimental initiative system may not work as well as I wanted, so I'll probably change it once this scenario is over... When I - the GM and game designer - have to start thinking "ok, how does this actually work.." there's a reason to change the rules. At least I rolled really badly, so you should be able to beat their inits.
    Last edited by Kensen; 2011-12-20 at 03:00 AM.