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Thread: Beast Tamer (3.5 Base Class, PEACH)

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    Default Re: Beast Tamer (3.5 Base Class, PEACH)

    Totem Feats:
    If you have a totem feat with an ability which only activates if you and your animal companion have the same other feat (usually a bad one) and have multiple animal companions which have this feat you only gain the additional benefit once but each of your animal companions which have the other feat gain the benefit.

    Bear Totem [Totem]
    Prerequisites: Beast Tamer level 1+, Str 15+.
    Benefit: You gain the Improved Grab ability with your unarmed strikes, and a +2 on Handle Animal and Wild Empathy checks dealing with bears, and +4 when dealing with ursine magical beasts. In addition if you have a bear animal companion it gains a +2 to Str and a +2 to grapple checks.
    If you and your animal companion both have the Run feat you both gain a 5-ft increase to your base land speed while you are wearing light or medium armor.

    Boar Totem [Totem]
    Prerequisites: Ability to call an animal companion with effective druid level 4+, Con 15+.
    Benefits: You gain the Ferocity ability, and a +2 on Handle Animal and Wild Empathy checks dealing with boars and pigs, and +4 when dealing with porcine magical beasts. In addition if you have a boar or pig animal companion it gains a +2 to Con and a +1 to Fort saves.
    If you and your animal companion both have one of the Toughness or Improved Toughness feat you both gain +1 hp per hit dice.

    Cat Totem [Totem]
    Prerequisites: Beast Tamer level 1+, Dex 13+.
    Benefit: You gain low-light vision (or superior low-light vision if you already have low-light vision) and a +2 on Handle Animal and Wild Empathy checks dealing with felines and +4 when dealing with feline magical beasts. In addition if you have a feline animal companion (leopard, cheetah, lion, tiger, dire versions) they gain a +2 to Dex and a +1 on attacks made as part of a charge.
    If you and your animal companion both have the Run feat you both gain a +5-ft bonus to your land speed when wearing light or no armor.

    Horse Totem [Totem]:
    Prerequisites: Ability to call an animal companion, Con 13+.
    Benefits: Your connection with horses grants you both improved power. You gain a +10-ft increase to your land speed when wearing light or no armor and carrying a light load, and +2 on Handle Animal and Wild Empathy checks dealing with horses, donkeys, and other equines and +4 when dealing with equine magical beasts. In addition any equine animal companion you call gains a +10-ft increase to its land speed and a +2 to Constitution.
    If both you and your animal companion have the Run feat you both gain a +4 on Constitution checks to continue running.

    Monkey Totem [Totem]
    Prerequisites: Ability to call an animal companion, Int 13+.
    Benefit: You gain a climb speed of 5-ft, and a +2 on Handle Animal and Wild Empathy checks dealing with primate animals and +4 when dealing with primate magical beasts. If you have a primate animal companion it gains a +2 to Dex and its climb speed if any increases by 5-ft. You may take a monkey animal companion (your level counts as 3 higher for the purposes of special abilities) and/or a baboon animal companion.
    If you and your animal companion both have the Alertness feat you both gain an additional +1 to Spot and Listen checks.

    Mustelid Totem [Totem]
    Prerequisites: Beast Tamer level 1+, Con 13+.
    Benefit: 1/day when you take damage you may, as a free action usable when it is not your turn, enter into a rage-like state. This grants you +2 Str, +2 Con, and -1 to AC, but in this state you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Handle Animal, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier, and cannot be ended prematurely. If you have a mustelid animal companion it gains a +2 to Constitution and if it is a badger, or wolverine (including variations there of such as dire versions) it may learn the 'Calm Down' trick to end its rage prematurely, and gains DR 1/- when raging, if it is a dire weasel its blood drain deals 1d8 Con damage/round instead of 1d4.
    If you and your animal companion both have the Alertness feat you both gain a +1 to initiative, if you both have the Toughness feat you gain +2 hp.

    Raptor Totem [Totem]
    Prerequisites: Beast Tamer level 1+, Wis 13+.
    Benefit: You suffer a -2 to Spot checks for 20-ft of distance, instead of per 10-ft of distance, and a +2 on Handle Animal and Wild Empathy checks dealing with hawks, falcons, and eagles and +4 when dealing with raptor magical beasts. If you have a hawk, falcon, or eagle animal companion its maneuverability increases by 1 stage and it gains a +2 to Dex.
    If you and your animal companion both have the Alertness feat you both gain a +2 on Spot checks and Initiative checks.

    Rat Totem [Totem]
    You have a special connection to rats and rat creatures, granting you resistance to disease and superior rat companions.
    Prerequisites: Beast Tamer level 1+, Con 13+.
    Benefit: You gain a +4 bonus to saves versus disease, and a +2 on Handle Animal and Wild Empathy checks dealing with rats, mice, and other such rodents and +4 when dealing with rodent magical beasts. If you have a dire rat animal companion it gains 1 additional hit die and a +2 bonus to Dexterity.
    If you and your animal companion both have the Alertness feat you both gain a +2 bonus on Reflex saves.

    Shark Totem [Totem]
    Prerequisites: Beast Tamer level 1+, Str 13+.
    Benefit: You gain a swim speed equal to one-half your base land speed, and a +2 on Handle Animal and Wild Empathy checks dealing with sharks and +4 when dealing with shark-like magical beasts. If you have a shark animal companion its blindsense becomes blindsight and it gains a +2 to Str.
    If you and your animal companion both have the Great Fortitude feat you may both use Strength instead of Constitution to determine your Fortitude saves.

    Snake Totem [Totem]
    Prerequisites: Beast Tamer level 1+, Dex 13+.
    Benefit: You gain the Poison Use special ability and a +2 on Handle Animal and Wild Empathy checks dealing with snakes and +4 when dealing with serpentine magical beasts. In addition if you have a snake animal companion it gains a +2 to Con, a +2 on grapple checks, and a +1 to poison save DCs.
    You gain a +3 on checks to extract poison, or craft (poison) from your animal companion if it is a snake.

    Vermin Totem [Totem]
    Prerequisites: Beast Tamer level 1+, Con 13+.
    Benefit: You gain the ability to select a vermin from the list below instead of an animal as an animal companion. Even though it does not have an intelligent score you can teach it tricks as if it had an intelligence of 1 and can handle it as if it were an animal. You also gain a +4 on saves against poison from creatures with the vermin type.

    Spoiler
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    1st Level or Higher (Level –0)
    Giant ant worker, Giant fire beetle, Giant ant soldier, Giant bee, Giant bombardier beetle, Large Monstrous centipede, Medium Monstrous scorpion, Medium Monstrous spider
    4th Level or Higher (Level –3)
    Giant praying mantis, Giant wasp, Huge Monstrous Centipede, Large Monstrous Spider
    7th Level or Higher (Level –6)
    Giant stag beetle, Large Monstrous Scorpion
    10th Level or Higher (Level-9)
    Huge Monstrous Spider
    13th Level or Higher (Level-12)
    Gargantuan Monstrous Centipede, Huge Monstrous Scorpion
    16th Level or Higher (Level-15):
    Gargantuan Monstrous Spider
    19th Level or Higher (Level-18)
    Gargantuan Monstrous Scorpion
    22nd Level or Higher (Level-21; possible for a 19th+ level beast tamer)
    Colossal Monstrous Centipede


    Wolf Totem [Totem]
    Prerequisites: Beast Tamer level 1+, Wis 13+.
    Benefit: You gain the Scent special quality and a +2 on Handle Animal and Wild Empathy checks dealing with wolves, dogs, and foxes and +4 when dealing with magical beast versions. In addition if you have a canine animal companion it gains a +2 to trip attempts, and +2 Strength.
    If you and your animal companion both have the Track feat you both gain a +3 bonus on Survival checks to track by scent.

    Far-Realm Totem [Totem, Aberrant]
    Prerequisites: Beast Tamer Level 3+, Chaotic alignment
    Benefits: You may have any animal companion you summon gain the psuedonatural template, although this reduces your Beast Tamer level for the effects of determining their special abilities and what creatures you can call by 3 for such creatures. In addition once you have the telepathic bond special ability it improves by one grade (Telepathic Bond -> Improved Telepathic Bond -> Greater Telepathic Bond); if you have the Greater Telepathic Bond ability it now functions across interplanar distances. Finally you don’t increase the DC to use Handle Animal checks to deal with psuedonatural creatures.

    This feat counts as Aberrant Blood for the purposes of fulfilling prerequisites.

    Heaven’s Totem [Totem]
    Prerequisites: Beast Tamer Level 3+, Good alignment, Wis 13+, ability to speak Celestial.
    Benefits: You may have any animal companion you summon gain the celestial template, although this reduces your Beast Tamer level for the effects of determining their special abilities and what creatures you can call by 3 for such creatures. Finally you don’t increase the DC to use Handle Animal checks to deal with celestial creatures.
    As long as you are adjacent to your animal companion, and it has the celestial template, you gain its SR against spells cast by evil creatures.

    Infernal Totem [Totem]
    Prerequisites: Beast Tamer Level 3+, Evil alignment, Cha 13+, ability to speak Infernal or Abyssal.
    Benefits: You may have any animal companion you summon gain the fiendish template, although this reduces your Beast Tamer level for the effects of determining their special abilities and what creatures you can call by 3 for such creatures. Finally you don’t increase the DC to use Handle Animal checks to deal with fiendish creatures.
    As long as you are adjacent to your animal companion, and it has the fiendish template, it gains a +2 profane bonus to attack and damage.

    Improved Bear Totem [Totem]:
    Prerequisites: Beast Tamer Level 5+, Str 13+, Con 13+, Bear Totem.
    Benefits: Your connection with bears strengthens. If you have a black bear or polar bear animal companion it gains special abilities as if your effective druid level was three higher. In addition any bear animal companion you call gains a bonus to their natural armor equal to one-fourth your character level or your Constitution modifier whichever is lower.
    Bears you have trained also gain a +4 bonus on saves versus fear.

    Improved Cat Totem [Totem]
    Prerequisites: Beast Tamer Level 5+, Dex 13+, Cha 13+, Cat Totem
    Benefits: Your connection with cats strengthens. If you have a cheetah, lion, or dire tiger animal companion it gains special abilities as if your effective druid level was three higher. In addition any feline animal companion you summon gains a bonus to their Reflex saves equal to one-half your character level or your Charisma modifier whichever is lower.
    Felines you have trained also gain a +2 on Spot and Listen checks.

    Improved Horse Totem [Totem]:
    Prerequisites: Beast Tamer level 5+, Con 15+
    Benefits: Your connection with horses strengthens. You may call a heavy or light warhorse as an animal companion; if you have a heavy or light horse (non-warhorse) your effective druid level is considered 3 higher for the purposes of special abilities. In addition you may make a full-attack when riding an equine animal companion even if it moves more than 5-ft.
    Creatures riding equine creatures you have trained gain a +3 on all Ride checks.

    Improved Mustelid Totem [Totem]:
    Prerequisites: Beast Tamer level 5+, Con 15+
    Benefits: Your connection with mustelids strengthens. If you have a badger, dire weasel, or wolverine (but not dire badger or dire wolverine) your effective druid level is considered 3 higher for the purposes of special abilities. In addition if your mustelid animal companion does not possess rage it gains rage as a badger (and can be taught the 'calm down' trick), if it does already possess rage it instead gains +2 to Str and Con when raging.
    Mustelids you have trained gain the benefits of the Track feat and a +2 on survival checks when tracking by scent.

    Improved Rat Totem [Totem]
    Your connection to rodentine creatures deepens, granting you more powerful and more effective rat minions.
    Prerequisites: Beast Tamer Level 5+, Con 13+, Int 13+, Rat Totem.
    Benefits: If you have a dire rat animal companion it gains special abilities as if your effective druid level was three higher. In addition any rat animal companion you call has the incubation period of any disease they possess has an instantaneous incubation period, and the save made to resist initial infection suffers a penalty equal to 1/4th your character level or your Intelligence modifier whichever is lower.
    Rats you have trained also gain a +2 to Listen and Spot checks.

    Improved Shark Totem [Totem]:
    You are more deeply connected to sharks, calling larger and more powerful members of their kind and increasing the deadliness of their bites.
    Prerequisites: Beast Tamer Level 5+, Str 13+, Con 13+, Shark Totem.
    Benefit: If you have a huge shark or dire shark animal companion it gains special abilities as if your effective druid level was three higher. In addition any shark animal companion you call gains a bonus on critical threat confirmation rolls equal to 1/2 your Beast Tamer level. Dire sharks you have as animal companions gain Blindsense 30-ft like other non-dire sharks.
    Sharks you have trained also gain a +2 bonus to Listen and Swim checks.

    Improved Snake Totem [Totem]:
    Prerequisites: Beast Tamer Level 5+, Dex 13+, Cha 13+, Snake Totem
    Benefits: Your connection with snakes strengthens. If you have a large viper, constrictor snake, or giant constrictor snake animal companion it gains special abilities as if your effective druid level was three higher. In addition any snake animal companion you call gains a bonus to their poison save DC equal to one-fourth your character level or your Charisma modifier whichever is lower.
    Snakes you have trained also gain a +2 to Hide and Move Silently checks.

    Improved Wolf Totem [Totem]
    Prerequisites: Beast Tamer Level 5+, Con 13+, Wis 13+, Wolf Totem.
    Benefits: Your connection with wolves strengthens. If you have a wolf or dire wolf animal companion it gains special abilities as if your effective druid level was three higher. In addition any canine animal companion you summon gains DR X/silver where X is one-half your character level or your Wisdom modifier whichever is lower.
    Canines you have trained also gain a +2 on saves against mind-affecting effects.

    Improved Vermin Totem [Totem]
    Prerequisites: Vermin Totem, Telepathic Bond special ability, Int, Wis, or Cha 15+.
    Benefit: Vermin animal companions you control which gain the Devotion special ability also gain Int 2 as well as feats and skills to go with it. In addition any vermin you call gains a +2 bonus to Constitution and a bonus to their poison save DCs equal to one-fourth your Beast Tamer class level or one-half your highest mental (Int, Wis, Cha) ability score modifier whichever is lower.

    Bear’s Fervor [Totem]
    Prerequisites: Bear Totem, Beast Tamer Level 3+, Str 13+, Con 13+.
    Benefits: 1/encounter as a swift action you may invoke the power of a bear to add an enhancement bonus to your Strength equal to your character level until the end of turn.
    Bear animal companions you control gain half this bonus to Strength when you invoke this ability.

    Lion’s Pounce [Totem]
    Prerequisites: Cat Totem, Beast Tamer Level 3+, Dexterity 15+.
    Benefits: When you perform a charge you may make a full-attack at the end of the charge.
    Feline animal companions you have gain a +1 to attack rolls for 1 round after any time you charge.

    Shark's Frenzy [Totem]
    When blood is in the water a shark's power and fury is at its highest, and you share much with your sharks.
    Prerequisites: Shark Totem, Beast Tamer Level 3+, Strength 13+.
    Benefit: Whenever you score a critical hit dealing lethal damage to a living creature you gain +1 to attack and damage for 1 minute; if you score another critical hit during this time the bonus stacks and the duration resets. This does not stack with the Blood in the Water stance.
    Shark animal companions you have gain a +1 to attack and damage for 1 round after any time you or they score a critical hit.

    Snake’s Fang [Totem]
    Prerequisites: Snake Totem, Beast Tamer Level 3+, Charisma 13+.
    Benefits: 1/encounter as a swift action you may invoke the poison of a serpent. Any weapon you wield becomes envenomed for 1 minute or until you successfully strike a creature. This poison deals 1d6 Dexterity damage as initial and secondary damage (Fort DC 10 +1/2 your character level + your Charisma modifier).
    Snake animal companions you have gain a +4 on Fort saves versus poison.

    Swarm Totem [Totem]
    Prerequisites: Vermin Totem, Beast Tamer Level 5+, Wis 15+ or Cha 15+.
    Benefits: You may select a swarm from the following list as an animal companion. You are immune to the swarm attack and distraction effect of any swarm which is your animal companion, and in fact gain a +2 dodge bonus to AC while sharing a space with one. Swarm animal companions do not gain Evasion, instead gaining a bonus to their hp per hit die equal to your Charisma or Wisdom modifier, and do not gain Improved Evasion instead gaining Evasion.
    Swarm Animal Companion:
    Spoiler
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    1st Level or Higher (Level –0)
    Spider Swarm
    7th Level or Higher (Level –6)
    Locust Swarm
    16th Level or Higher (Level-15):
    Hellwasp Swarm (BAB increases by +3/4 bonus HD)
    22nd Level or Higher (Level-21; possible for a 19th+ level beast tamer)
    Broodkeeper Larva Swarm (BAB increases by +3/4 bonus HD)


    Totem Barrier [Totem]
    Prerequisites: Any one totem feat, 17+ in ability score required by the feat (or Wisdom if there isn’t one).
    Benefits: Your totem protects you. You gain DR X/cold iron where X is the number of Totem feats you have. This is a Supernatural ability.
    In addition you gain an additional +1 to handle animal checks when dealing with your totem animals.

    Totem Eyes
    Prerequesistes: Telepathic Bond special ability, Totem Telepathy.
    Benefits: You are able to see through the eyes, and hear through the ears, of any of your animal companions within range of your telepathy. As a full round action you may transfer your senses except touch into one of them, leaving yourself effectively blind and deaf as well as without your sense of smell or taste. If you do so you have access to all of your animal companion's senses except touch (sight, hearing, taste, and scent), you use your animal companion's spot and listen modifiers or yours whichever are higher, and see things from your animal companion's square. If your animal companion can see you, you may fight as if you were not blind but suffer a 20% miss chance due to difficulties aiming from the different location (blind-fight allows a reroll of this miss chance) and your Dex bonus to AC is halved.

    Totem Telepathy [Totem]:
    Prerequisites: Telepathic Bond special ability, any Totem Feat.
    Benefits: Your telepathic connection with animals with which you have a Totem is improved. Your telepathic bond ability improves by one grade (Telepathic Bond -> Improved Telepathic Bond -> Greater Telepathic Bond), with Greater Telepathic Bond now working across interplanar distances. In addition you can see and hear through one of your animal companions which belongs to your totem as long as they are within reach of your Telepathic Bond.

    Wolf’s Howl [Totem]
    Prerequisites: Wolf Totem, Beast Tamer Level 3+, Wisdom 15+.
    Benefits: You gain the ability to perform a special howl 1/encounter. This requires a full-round action and each enemy within 60-ft must make a Will save (DC 10 +1/2 your character level + your Wisdom modifier) or be shaken for a number of rounds equal to your Wisdom modifier. Creatures which make the save are merely shaken for 1 round. This is a mind-affecting fear effect.
    Canine animal companions you have gain a bonus on saves versus fear equal to your Wisdom modifier.

    Beastforger [Totem]
    You are able to create loyal construct companions modeled upon animals.
    Prerequisites: Beast Tamer level 1+, Int 13+, Craft (Armorer or Blacksmith) 4 ranks.
    Benefits: You can obtain living construct versions of animals in place of animals as animal companions. To do so you must construct the body of the construct companion (costing 10 GP in materials per hit die of the creature) which is performed as part of the same 24 hour ritual to obtain a new animal companion. These living construct companions are identical to regular animals of the same species but are Constructs with the Living Construct and Augmented Animal subtype, and have living construct traits. These living construct companions are healed by your heal animal companion spell-like ability as if they were normal living animals.

    Beastforged Armaments [Totem]
    You are capable of working energy based weapons into beastforged companions.
    Prerequisites: Beast Tamer level 3+, Int 15+, Craft (Armorer or Blacksmith) 6 ranks.
    Benefits: Your beastforged companions gain the ability to fire a ranged touch attack, dealing 1d6 damage per 4 effective druid levels you possess for that companion if it were a +0 level animal companion (so a 20th level beast tame would have two which dealt 5d6, one which dealt 4d6, and one which dealt 3d6) with a range of 60-ft as a standard action. This weapon deals fire or electricity damage chosen when that beastforged companion is created, a beast tamer may change a beastforged's energy type as an action which requires 10 minutes and range of touch.

    This attack is a supernatural ability.

    Improved Beastforged Armaments [Totem]
    You are capable of installing full powered armaments on even the weakest of your companions.
    Prerequisites: 2 or more animal companions, Beastforged Armaments.
    Benefits: You may use your effective druid level for your highest level animal companion (before penalty for a stronger than normal animal companion) to determine the damage dealt by your Beastforged Armaments for each beastforged companion you possess.
    Last edited by Zaydos; 2016-03-10 at 11:58 AM.
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