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Thread: GitP Monster Competition LXIII: Rebirth

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    Default Re: GitP Monster Competition LXIII: Rebirth

    Titan, Evisceration

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    Gargantuan Outsider (Extraplanar)
    Hit Dice: 30d8+420 (555hp)
    Initiative: +9
    Speed: 60ft. (12 squares)
    Armor Class: 48 (-4 Size, +24 Natural, +5 Dex, +13 Titan Armour), touch 11, flat-footed 43
    Base Attack/Grapple: +30/+74
    Attack: Colossal +5 Adamantine Greatsword +58 melee (8d6+48) or Slam +58 melee (4d6+28)
    Full Attack: Colossal +5 Adamantine Greatsword +58/+53/+48/+43 melee (8d6+48) or 2 Slams +48 melee (4d6+28)
    Space/Reach: 20ft/20ft
    Special Attacks: Seismic Smash, Eviscerating Blow
    Special Qualities: DR 20/-, Frightful Presence, Immortal Warrior, Pounce, Titan's Armour, Titan's Grip, There Can Only Be One, Immunities, Regeneration 15.
    Saves: Fort +35, Ref +24, Will +28
    Abilities: Str 66, Dex 20, Con 38, Int 11, Wis 28, Cha 24
    Skills: Balance +38, Climb +61, Intimidate +40, Jump +61, Spot +42, Survival +42, Swim +61, Tumble +38
    Feats: Power Attack, Improved Bull Rush, Shock Trooper (CW), Leap Attack (CA), Knockback (RoS), Awesome Blow (MMV), Improved Overrun, Epic Will, Epic Reflexes, Epic Fortitude, Improved Initiative.
    Environment: Any
    Organization: Single, or Warband (2-20)
    Challenge Rating: 27
    Treasure: Double Standard
    Alignment: Any chaotic evil-aligned plane
    Advancement: 31-40HD (Gargantuan), 41HD+ (Colossal)
    Level Adjustment: -

    The ground shakes like the gods themselves were walking across it, and in the distance you can see a sword the size and width of a river being thrown through the air like it was a twig. At once you see a creature, all muscle, stomping into view. It's faceless visage peers at you like you were cockroaches on its food, and it inhales enough breath to bend the few trees in the area. It speaks.

    "ARE YOU READY TO DIE, MORTAL?!"


    Offshoots of normal Titans, Evisceration Titans are the offspring of a legendary Titan Barbarian who was blessed by his divine patron never to die, and have inherited his gift of immortality. They tower over most beings at around 60ft high, and weigh around 125 tonnes. Their upper torso seems almost too big for its weedy legs and lower torso, and their bodies bulge with too many muscles for their already gargantuan frame. Their faces are without facial parts bar a mouth filled with spear-like teeth, although this has no effect on the titan's senses. Evisceration Titans are unruly and savage, with a genocidal blood lust that can last centuries and the strength to back it up. Their name stems from this bloodlust, and from an Evisceration Titan's favourite thing to do with any creature it might have taken as a "toy".
    Evisceration Titans speak Common, Abyssal, and Infernal.

    Combat

    An Evisceration Titan is no scholar, which is expressed in their tactics. They normally start by charging their opponent to activate their Frightful Presence, before using a combination of Power Attack, Jump Attack, Shock Trooper, Knockback and Awesome Blow to lay waste to whoever is unlucky to be their first victim. After this, they use their Seismic Smash after landing, and their Bonebreaker Blow on their target to squeeze the last of the life out from their victim. After this, rthey turn their attentions to the now-terrified remainder of their opponents, repeating the whole bloody process again.

    Seismic Smash (Ex): When an Eviscoration Titan janps after making a successful Jump Check, an effect identical to an Earthquake spell (CL 20), only when a Reflex Save would be needed to be made by someone affected by the spell, the DC is 48. This ability is Str based.

    Eviscerating Blow (Ex): When an Evisceration Titan would successfully strike an opponent at least twice during a full attack, the victim automatically takes 1d8 points of Con Damage (no save).

    Frightful Presence (Ex): The sight of an Evisceration Titan is terrifying, and can make even the most seasoned hero run away like a scared child. An Evisceration Titan's frightful presence ability, takes effect automatically when they charge a foe. All creatures that can see the Evisceration Titan must make a successful Will save (DC 32) or become panicked for 1d4 rounds. Creatures with more hit dice than the Evisceration Titan are simply shaken for 1d4 rounds on a failed save instead. Success indicates that the target is immune to that particular Evisceration Titan’s frightful presence for one day. This save's DC is Charisma-based.

    Immortal Warrior (Ex): As per the blessings of the nameless god, all of The First One's children spit in the face of death. If an Evisceration Titan would be killed, then 24 hours after its death the titan is brought back to life (as per True Ressurection) in the place of its death, fully healed and free of all detrimental effects. If the Evisceration Titan's body was destroyed when it died, then this process takes one week instead. An Evisceration Titan that died because of factors related to its place of death (i.e a lava pool) is instead brought back to life in a random (but safe) place in the plane of its death.

    Pounce (Ex): When an Eviceration Titan makes a charge, it can follow up the charge with a full attack.

    Titan's Armour: All Evisceration Titans wear armour plating and chains made by closely guarded processes which function as +5 Adamantine Full Plate, but because it magically fuses to the Evisceration Titan's flesh, it does not impose any penalties (I.e Arcane Spell Failure, Armour Check Penalties) on the Evisceration Titan. The armour still takes up the armour slot, however.

    Titan's Grip (Ex): An Evisceration Titan is used to wielding weapons that are larger than even it should be able to handle, and so can wield any Colossal Greatsword weapon without penalty.

    There Can Only Be One (Su): If there is one thing Evisceration Titans are good for, it is killing other Evisceration Titans, as per the clause made by The First One many years ago. An Evisceration Titan that is killed by one of its fellows, or by a sword formerly owned by one of its brethren does not come back to life, it's Immortal Warrior ability negated and the titan dead for good.

    Immunities (Ex): An Evisceration Titan is immune to all ability damage, ability drain, energy drain, being stunned or dazed, fear effects and mind-affecting effects. An Evisceration Titan also has a continual Freedom of Movement effect on its person at all times.

    Regeneration (Ex): Force Damage deals normal damage to an Evisceration Titan. If an Evisceration Titan loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

    -=-=-=-=-=-=-

    Lore

    Coming soon!
    Last edited by TheGeckoKing; 2012-01-31 at 08:43 PM.
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