Dawn charges forward and manages to draw blood from one of the kobolds before Valandil disengages and moves back from the front line.

Crunch:
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Dawn hits Q4 and bloodies him.
Valandil Moves.

It is now Crane's turn and Kourni is on Delay.
Note: the map has bot been updated.


Initiave :
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Round : 5
Q: 24
Draziw: 22
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17
Crane: 5 <-----------Active Player
Thyrn: 3


Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(H17)—T13:
(B17)—T14:
(--)—T15:
(--)—T16:
(D22)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(C17) – Q2 :
(D17) – Q3 :
(A15) – Q4 : BLOODIED, marked by Dawn UENT


Players Status
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(C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

(D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, +2 to def (Total Defence), BLOODIED, Immobilized (save ends), DR2 (Kourni)

(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)


Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown